How am I supposed to know. You tell me
How to Get 1,000,000 Credits
Don’t trade-up. Buy bronzes. Get mercs you will play and get ready to play an asston of games.
My record is about 250k. I’m at 147k currently. I have 48 cobalts though so some credits may of went to that.
For the love of god do not buy equipment cases.
@Sniff Wow I cant believe someone took this seriously and didn’t mark it for spam.
I’m sat on just under 250k right now. Sooner or later, with enough time played, you just… run out of stuff to buy.
What’s the point of amassing huge amount of credits? Just save 50k for the next merc to be released and spend the rest to mercs/loadouts/trade-up (the true road to cobalt for f2p)
I currently have quite the hoard and it will stay the way for now. I’m hoping that SD gives us something more to spend credits on.
Pretty sure they’re not amassing the credits on purpose. They’re just using real cash for all the mercs and loadouts they want and are accumulating credits because they’re not spending them.
im at 140k right now and 20 unopened cases. Waiting for the next merc to arrive.
Pretty sure they’re not amassing the credits on purpose. They’re just using real cash for all the mercs and loadouts they want and are accumulating credits because they’re not spending them.[/quote]
No, credits are incredibly fast to gain if you do ~3 sets of missions every day - 8-10k.
I’m 350 hours in. I bought the Sawbonez-Proxy-Bushwhacker bundle for real cash, but the rest of the mercs I bought with credits. I’ve spend 300k (or even more) on cases and trade ups, and right now I have 150k. The next merc will be released in 2 weeks, so I’ll have at least 250k by then. There’s nothing to spend credits on other than normal cases.
I’m sitting at about 275K credits, and about 150 unopened cases, when the next merc is going to be released (I pray to god it’s Stoker) I’ll open them and buy the merc, probably get some elite cases too if it’s Stoker as i plan to main him.
That’s pretty much the only thing that keeps me going in this game… Do the missions, practice a little, do something else while the missions refill, rinse and repeat.
I hope SD gives us more thing to spend credits on in the future.
Well, in my opinion, I’d instead do trade-ups to bronze with crates you received from playing. You’re more than likely to have the loadout you fancy for less than 17,5k credits.
In this context, 17,5k is 7 full lead to bronze trade-ups (if you don’t buy cases, a lead to bronze trade-up cost is 2,5k credits)
And you may have also get it in iron, which is not so bad if you’re lacking cards
But the rest of your strategy sounds quite right to me.
Well, in my opinion, I’d instead do trade-ups to bronze with crates you received from playing. You’re more than likely to have the loadout you fancy for less than 17,5k credits.
In this context, 17,5k is 7 full lead to bronze trade-ups (if you don’t buy cases, a lead to bronze trade-up cost is 2,5k credits)
And you may have also get it in iron, which is not so bad if you’re lacking cards
But the rest of your strategy sounds quite right to me.
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That’s what I have been doing for a long time. I save up all my cases I get from playing in between merc releases and then open them after the new merc is released. There is a tiny chance I would get something I would want for that merc but the main reason why I do this is to use the cards to trade-up to get the bronze or three I want instead of paying the 17.5k credits. It’s worked out very well for every merc outside of Sparks where I opened over 100 cases, traded them up and still didn’t get the one card I wanted and still had to pay the 17.5k haha.
That’s what I have been doing too, except I open the cases as I play. I have tried to craft the full bronze loadout set for each merc (not cared enough for every single merc though, but I got most of them.) I might be imagining things, but it seems to me, that the fewer cards you miss in a set, the more likely you are to get one of those missing cards from crafting. I get a lot of duplicates in crafting up to six unique loadouts, but then they usually come as pearls on a string.
That’s what I have been doing too, except I open the cases as I play. I have tried to craft the full bronze loadout set for each merc (not cared enough for every single merc though, but I got most of them.) I might be imagining things, but it seems to me, that the fewer cards you miss in a set, the more likely you are to get one of those missing cards from crafting. I get a lot of duplicates in crafting up to six unique loadouts, but then they usually come as pearls on a string.[/quote]
If you open them as you play and are trying to craft every single bronze for each merc then you aren’t even close to doing what I do haha. I save all the cases, open them when a new merc hits for the off-chance I might get something I want for them (has never happened) and then use the cards gained for trade-ups to potentially get the bronze or two (or higher) that I do want 
That’s what I have been doing too, except I open the cases as I play. I have tried to craft the full bronze loadout set for each merc (not cared enough for every single merc though, but I got most of them.) I might be imagining things, but it seems to me, that the fewer cards you miss in a set, the more likely you are to get one of those missing cards from crafting. I get a lot of duplicates in crafting up to six unique loadouts, but then they usually come as pearls on a string.[/quote]
If you open them as you play and are trying to craft every single bronze for each merc then you aren’t even close to doing what I do haha. I save all the cases, open them when a new merc hits for the off-chance I might get something I want for them (has never happened) and then use the cards gained for trade-ups to potentially get the bronze or two (or higher) that I do want :)[/quote]
That’s exactly what I do, except waiting to open the cases. I craft them to iron and let them sit to release of a new merc. My off-topic point was, it feels like you are more likely to craft a card you are missing, the less you are missing, the opposite of what you would reason, if it were just a flat 1/9 chance, something everybody is assuming and theorycrafting around, but no one has actually tested.
That’s logical. Since you take more draws into consideration, you have more chances to obtain the same result. The probability of having a specific loadout in trade-up increase as you do more draws. I’ll dig my old probability course when I can, but I’ve done a quick calculation :
At every draw, the probability of having a specific card is the probability of having it the draw before + the probability of having it at this draw (which is (1/9) * (8/9) ^ (number of draw - 1)).
I have those results (rounded in %) :
Draw 1 : 11% (1/9)
Draw 2 : 20%
Draw 3 : 29%
Draw 4 : 37%
…
Draw 7 : 56% (total trade-up cost lead to bonze : 17,5k, same cost as a bronze from shop)
Draw 10 : 69%
Draw 20 : 90%
So basically, doing this still involves some good bits of gambling 