As we all know (and love), you have to leave a little time delay in the spawn{} of game_manager before you can call certain commands.
One of the things that you have to put after the wait are the wonderful
setautospawn
commands.
Now, my problem is, at map start, this means everyone spawns before the default spawn locations can be specified. And unfortunately, the engine is now guessing which spawn point people would like to appear at for the first wave. And it’s getting it wrong!
So, at map start in Helmsdeep, everyone on allies spawns in the caves and there’s bugger all they can do about it. Naturally this is not good.
What are my options? I’m going to try rebuilding the map with the team_WOLF_objective entities in different orders in the .MAP to see if that makes a difference to ET’s guess. I can (if I really have to) mark the cave spawns as ‘not startable’ until after a second or so of the map start, but this is a bit unfair on those who like to XP whore and go and build the defences while the rest of the team plays properly.
How come this isn’t a problem in any of the other maps, IE what’s the secret? 


