How to fix safe_malloc prob?


(Donovan) #1

Hi at all

ok at first I’m new in the splash damage but I’m not new in rtcw editing. I’ve released some maps and want to release more but there are some bugs which don’t want to be fixed. The same problem I’ve posted in the tramdesign forum and from there I came to this special q3map2 forum. But now to the problem. I’ve win98se, 512mbram, 2gbs free disk space. When I tried to compile a map which I wanted to release soon the safe_malloc prob came. I don’t know why. I used the 1.2.12 version of gtk radiant and I could compile my map very well. Then I just included some more clip weapon brushes and trigger_hurt entities and with the new version 1.2.13 I got this error. Now I’ve read here in another safe_malloc topic that it can be fixed with the beta 2.5.5. of q3map2 and the low memory switch. So it would be very nice if somebody could help me and could explain to me how to use this low memory switch. I really don’t know much about the compile process so I normally use the gtk radiant to compile. Here’s the log file:

Started logging to D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/radiant.log
Today is: Mon Apr 21 22:50:44 2003
This is GtkRadiant ‘1.2.13-update’ compiled Mar 16 2003
Offical qeradiant.com build
game name : ‘Return To Castle Wolfenstein’
game file : ‘wolf.game’
game path : ‘D:\Platte F\Games\Id Software\Return to castle Wolfenstein\Gtk Radiant/’
base game : ‘main’
engine path : ‘D:\Platte F\Games\Id Software\Return to castle Wolfenstein’
engine : ‘WolfSP.exe’
shaderlist : ‘scripts/shaderlist.txt’
caulk shader: ‘textures/common/caulk’
default texture scale: 0.5
Reloading global prefs from file
Attemping to load RC file D:\PLATTE F\GAMES\QUAKE TOOLS\GTKRADIANT\radiantgtkrc
Loading GL library: opengl32.dll …Done.
Processing .xlink file ‘D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/global.xlink’
‘C:\Program Files\Soldier of Fortune II - Double Helix\Gtk Radiant/game.xlink’ not found / parse failed
‘C:\Program Files\Raven\Star Trek Voyager Elite Force\Gtk Radiant/game.xlink’ not found / parse failed
‘C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\Gtk Radiant/game.xlink’ not found / parse failed
Processing .xlink file ‘D:\Platte F\Games\Quake III Arena\Gtk Radiant/game.xlink’
Processing .xlink file ‘D:\Platte F\Games\Id Software\Return to castle Wolfenstein\Gtk Radiant/game.xlink’
Scanning modules path: D:\Platte F\Games\Id Software\Return to castle Wolfenstein\Gtk Radiant/plugins/
Loaded plugin > Camera for GtkRadiant
Scanning modules path: D:\Platte F\Games\Id Software\Return to castle Wolfenstein\Gtk Radiant/modules/
Scanning modules path: D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/plugins/
Loaded plugin > Texture tools for Radiant
Loaded plugin > Portal Viewer for Q3Radiant
Loaded plugin > GenSurf for Q3Radiant
Loaded plugin > Curry for Q3Radiant
Loaded plugin > Pk3Man for Q3Radiant
Loaded plugin > bobToolz for GTKradiant
Scanning modules path: D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/modules/
Loaded plugin > MD3 model loading module
Load of “MD3 model loading module” failed: the main function table are not the same size.
Version problem? This is GtkRadiant “1.2.13-update” loader.
Loaded plugin > Default Image Plugin for GtkRadiant
Loaded plugin > Radiant Quake3 map import/export module
Loaded plugin > Shaders Manager for GtkRadiant
Loaded plugin > Quake 3 VFS for GtkRadiant
Loaded plugin > Model loading module
Initialized interface > filesystem module minor: quake3 from Pk3vfs
(D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/modules//vfspk3.dll)
Initialized interface > shader module minor: (null) from GtkRadiant Shaders Manager
(D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/modules//shaders.dll)
Initialized interface > image module minor: jpg from Image
(D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/modules//image.dll)
Initialized interface > image module minor: tga from Image
(D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/modules//image.dll)
Initialized interface > map module minor: quake3 from Radiant Quake3 map import/export module
(D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/modules//mapq3.dll)
Initialized interface > model module v2 minor: md3 from Model loading module
(D:/PLATTE F/GAMES/QUAKE TOOLS/GTKRADIANT/modules//model.dll)
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce4 Ti 4200/AGP/SSE/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_HP_occlusion_test GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_WIN_swap_hint WGL_EXT_swap_control
Checking for extension ‘GL_ARB_texture_compression’…Found
Checking for extension ‘GL_EXT_texture_compression_s3tc’…Found
QE_LoadProject (D:\Platte F\Games\Id Software\Return to castle Wolfenstein\main/scripts\user8.qe4)
basepath : D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1\MAIN
project file is version 4
Save project file ‘D:\Platte F\Games\Id Software\Return to castle Wolfenstein\main/scripts\user8.qe4’
OpenGL texture compression enabled
vfs directory: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_wizernes.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_v2.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_soulportal2.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_river1.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_radarlove.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_pakmaps0.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_pak2.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_pak1.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_pak0.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_pacific.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_norway.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_island.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_guns_beta.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_forest.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_creature.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_ComplexV2.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_ClassicDam_beta.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_chaos.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_carentan.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_bridge1c.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/mp_airfield2.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/pdpak.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/pak0.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/old_town.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/marko1.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/lights.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/dm_bismarck.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/deep blue.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/DamtheMan_Final.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/curry.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/common-astro-spog.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/astro-skies.pk3
pak file: D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/MAIN/airstrip2.pk3
LOADED: textures/radiant/notex.tga
ScanFile: D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1/MAIN/scripts/wolf_entities.def
Map_New
Parsing shader files from D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1/MAIN/scripts/shaderlist.txt
Parsing shaderfile scripts/alpha.shader
Parsing shaderfile scripts/assault.shader
Parsing shaderfile scripts/awf_props.shader
Parsing shaderfile scripts/b-25.shader
Parsing shaderfile scripts/blimp.shader
Parsing shaderfile scripts/castle_door.shader
Parsing shaderfile scripts/castle_floor.shader
Parsing shaderfile scripts/castle_props.shader
Parsing shaderfile scripts/castle_window.shader
Parsing shaderfile scripts/castle_wood.shader
Parsing shaderfile scripts/cathedrale_wall.shader
Parsing shaderfile scripts/chat.shader
Parsing shaderfile scripts/chateau.shader
Parsing shaderfile scripts/common.shader
Parsing shaderfile scripts/decals.shader
Parsing shaderfile scripts/doors.shader
Parsing shaderfile scripts/graveyard.shader
Parsing shaderfile scripts/lights.shader
Parsing shaderfile scripts/liquids.shader
Parsing shaderfile scripts/metal_misc.shader
Parsing shaderfile scripts/miltary_door.shader
Parsing shaderfile scripts/miltary_floor.shader
Parsing shaderfile scripts/miltary_wall.shader
Parsing shaderfile scripts/models.shader
Parsing shaderfile scripts/props.shader
Parsing shaderfile scripts/rock.shader
Parsing shaderfile scripts/rubble.shader
Parsing shaderfile scripts/sfx.shader
Parsing shaderfile scripts/skies.shader
Parsing shaderfile scripts/snow.shader
Parsing shaderfile scripts/stone.shader
Parsing shaderfile scripts/swf.shader
Parsing shaderfile scripts/terrain.shader
Parsing shaderfile scripts/training.shader
Parsing shaderfile scripts/tree.shader
Unable to read shaderfile scripts/town_door.shader
Parsing shaderfile scripts/town_roof.shader
Parsing shaderfile scripts/town_wall.shader
Parsing shaderfile scripts/town_window.shader
Parsing shaderfile scripts/town_wood.shader
Parsing shaderfile scripts/town_props.shader
Parsing shaderfile scripts/village.shader
Parsing shaderfile scripts/walls.shader
Parsing shaderfile scripts/windows.shader
Parsing shaderfile scripts/wood.shader
Parsing shaderfile scripts/xlab_door.shader
Parsing shaderfile scripts/xlab_props.shader
Parsing shaderfile scripts/xlab_wall.shader
Following shader files are not referenced in shaderlist.txt:
mas.shader
mp_hsportal2.shader
bung.shader
cheex1.shader
mp_hydro.shader
mp_radarlove.shader
ai.shader
blacksmokeanim.shader
blacksmokeanimb.shader
brandon.shader
characters.shader
clipboard.shader
cursorhints.shader
eerie.shader
expblue.shader
explode1.shader
fijets.shader
firest.shader
flamethrower.shader
funnel.shader
gfx.shader
heat.shader
liquid.shader
maxx.shader
menu.shader
metal.shader
nerve-aaron.shader
nerve-brandon.shader
nerve-darin.shader
nerve-guf.shader
nerve-jpw.shader
nerve-shwood.shader
nerve-turner.shader
netest.shader
oldwolf.shader
organics.shader
particle.shader
q3view.shader
signs.shader
skin.shader
sky.shader
solo.shader
surfaces.shader
test.shader
twiltb.shader
twiltb2.shader
ui.shader
ui_hud.shader
ui_kc.shader
ui_notebook.shader
ui_wolf.shader
viewflames.shader
z_light.shader
mp_pacific.shader
pacificsky.shader
mp_norway.shader
mp_island.shader
mp_island_models.shader
island.shader
creaturesky.shader
mp_airbase.shader
powerdam.shader
hafen.shader
hafensky.shader
rtg-flagge.shader
marko_db.shader
hill2.shader
town.shader
ice.shader
ut.shader
frontline.shader
cel.shader
wake_island.shader
q3map.shader
dam_test.shader
Warning: OpenGL Error GL_INVALID_VALUE - A numeric argument is out of range.
Looked for a ‘D:\Platte F\Games\Id Software\Return to castle Wolfenstein\Gtk Radiant/shortcuts.ini’ keyboard shortcuts file, not found
WARNING: keyboard shortcuts init, no menu item found for command: “CenterXYView”
OpenGL texture compression enabled
Entering message loop
Warning: OpenGL Error GL_INVALID_VALUE - A numeric argument is out of range.
file_dialog: open = 1 title = (null) path = D:\PLATTE~2\GAMES\IDSOFT~1\RETURN~1/main/maps/ pattern_index = 6
no patterns
Doing win32 file dialog…Done.
filename: 022AA210
Loading map from D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
LOADED: textures/swf/spipe_04.jpg
LOADED: models/mapobjects/vehicles/rocket6.jpg
LOADED: models/mapobjects/v2/v2.jpg
LOADED: textures/alpha/mesh_c03.tga
LOADED: textures/alpha/mesh_c02.tga
LOADED: textures/alpha/truss_m03.tga
LOADED: textures/alpha/truss_m05_snow.tga
LOADED: textures/alpha/wreckskyline.tga
LOADED: textures/alpha/wreckskyline1.tga
LOADED: textures/alpha/lightning3.tga
LOADED: textures/assault/afloor_m01.jpg
LOADED: textures/assault/awall_m01.jpg
LOADED: textures/assault/atrim_m01.jpg
LOADED: textures/assault/awall_m02.jpg
LOADED: textures/assault/awall_m06.jpg
LOADED: textures/assault/machine_c01b.jpg
LOADED: textures/assault/machine_c04b.jpg
LOADED: textures/assault/machine_c03a.jpg
LOADED: textures/assault/machine_c03e.jpg
LOADED: textures/assault/machine_c05b.jpg
LOADED: textures/assault/machine_c07.jpg
LOADED: textures/assault/machine_c08.jpg
LOADED: textures/assault/machine_cl01.tga
LOADED: textures/assault/metal_c06.jpg
LOADED: textures/assault/metal_c07a.jpg
LOADED: textures/assault/panel_c01.jpg
LOADED: textures/assault_rock/concrete_c06snow.jpg
LOADED: textures/assault_rock/concrete_cammo_m01_rf.jpg
LOADED: textures/assault_rock/concrete_m01.jpg
LOADED: textures/assault_rock/ground_c07a.jpg
LOADED: textures/assault_rock/concrete_m02.jpg
LOADED: textures/assault_rock/ground_c09a.jpg
LOADED: textures/awf/floor_m4.jpg
LOADED: textures/awf/floor_m2a.jpg
LOADED: textures/awf/wall_m1.jpg
LOADED: textures/common/caulk.tga
LOADED: textures/common/clipweap.tga
LOADED: textures/common/hint.tga
LOADED: textures/common/nodraw.tga
LOADED: textures/common/ladder.tga
LOADED: textures/common/trigger.tga
LOADED: textures/decals/S_CHECKPOINT.tga
LOADED: textures/decals/S_ATTENTION.tga
LOADED: textures/decals/S_DANGER.tga
LOADED: textures/director/48stars_c01.jpg
LOADED: textures/director/unionjack_c01.jpg
LOADED: textures/metal_misc/diamond_m_01.jpg
LOADED: textures/metal_misc/diamond_m03.jpg
LOADED: textures/metal_misc/metal_m01_blood.jpg
LOADED: textures/metal_misc/ametal_m02.jpg
LOADED: textures/miltary_wall/brick_l_01.jpg
LOADED: textures/miltary_wall/concrete_c05.jpg
LOADED: textures/miltary_wall/concrete_c02.jpg
LOADED: textures/miltary_wall/concrete_c06.jpg
LOADED: textures/miltary_wall/concrete_c07bcmp.jpg
LOADED: textures/miltary_wall/concrete_m02.jpg
LOADED: textures/miltary_wall/concrete_m01.jpg
LOADED: textures/miltary_wall/concrete_m01a.jpg
LOADED: textures/miltary_wall/concrete_m02g.jpg
LOADED: textures/miltary_wall/concrete_m02y.jpg
LOADED: textures/miltary_wall/concrete_m03.jpg
LOADED: textures/miltary_wall/concrete_m05c.jpg
LOADED: textures/miltary_wall/concrete_m06b.jpg
LOADED: textures/miltary_wall/concrete_m06e.jpg
LOADED: textures/miltary_wall/grnwall_m06c.jpg
LOADED: textures/miltary_wall/grnwall_m06.jpg
LOADED: textures/miltary_wall/grnwall_m06f.jpg
LOADED: textures/miltary_wall/miltary_m01.jpg
LOADED: textures/miltary_wall/miltary_m06.jpg
LOADED: textures/miltary_wall/mroof_m01a.jpg
LOADED: textures/miltary_wall/window_m02a.tga
LOADED: textures/miltary_trim/bags1.jpg
LOADED: textures/nxlab/ndoor_m02.jpg
LOADED: textures/nxlab/ndoor_m01.jpg
LOADED: textures/nxlab/xlab_m01.jpg
LOADED: textures/nxlab/xlab_m03.jpg
LOADED: textures/nxlab/xlab_m03trim.jpg
LOADED: textures/nxlab/xlab_m04.tga
LOADED: textures/props/bags_m01.jpg
LOADED: textures/props/barrel_m01.tga
LOADED: textures/props/barrel_m02.tga
LOADED: textures/props/sho_box_c01.tga
LOADED: textures/props/sho_box_c02.jpg
LOADED: textures/stone/mxrock3_a.jpg
LOADED: textures/stone/mxrock3aa.jpg
LOADED: textures/stone/mxrock3g.jpg
LOADED: textures/swf/door_loper.jpg
LOADED: textures/swf/door_m01aaaaswf.jpg
LOADED: textures/swf/door_m01aaaaswf1.jpg
LOADED: textures/swf/door_m01aswf.jpg
LOADED: textures/swf/fuse_box1a.jpg
LOADED: textures/swf/fuse_box.jpg
LOADED: textures/swf/door_m01swf.jpg
LOADED: textures/swf/metal_m03.jpg
LOADED: textures/swf/metal_m02.jpg
LOADED: textures/swf/spipe_02.jpg
LOADED: textures/swf/swfwall_c07.jpg
LOADED: textures/swf/xconcrete_m01.jpg
LOADED: textures/swf/xconcrete_m03.jpg
LOADED: textures/swf/xtrim_cm05.jpg
LOADED: textures/swf/spipe_05a.jpg
LOADED: textures/xlab_wall/xconcrete_c53a.jpg
LOADED: textures/xlab_wall/xconcrete_c54.jpg
LOADED: textures/xlab_wall/xconcrete_c54_c.jpg
LOADED: textures/xlab_wall/xconcrete_c54_yy.jpg
LOADED: textures/xlab_wall/xconcrete_c54_d.jpg
LOADED: textures/xlab_wall/xconcrete_c57.jpg
LOADED: textures/xlab_wall/xconcrete_c58m.jpg
LOADED: textures/xlab_wall/xconcrete_c58.jpg
LOADED: textures/xlab_wall/xconcrete_c61.jpg
LOADED: textures/xlab_wall/xmetal_m03l.tga
LOADED: textures/xlab_wall/xmetal_m02.tga
LOADED: textures/xlab_wall/xwall_c10.jpg
LOADED: textures/alpha/fence_c06.tga
LOADED: textures/alpha/fence_c11.tga
LOADED: textures/common/clip.tga
LOADED: textures/xlab_props/xpanel_c08.jpg
LOADED: textures/xlab_props/xpanel_c10_light.jpg
LOADED: textures/lights/light_m1r.tga
LOADED: textures/lights/light_m16.tga
LOADED: textures/common/dirtymirror.tga
LOADED: textures/xlab_props/xpanel_c11.jpg
LOADED: textures/lights/light_c02.tga
LOADED: textures/metal_misc/ametal_m06a.jpg
WARNING: textures/skies/sky_3.tga has empty alpha channel
LOADED: textures/skies/sky_3.tga
LOADED: textures/lights/light_m2r.tga
LOADED: textures/swf/ametal_m03.jpg
LOADED: textures/alpha/fence_m01.tga
LOADED: textures/props/sign_m2dm.jpg
LOADED: textures/xlab_props/panel_m01.jpg
LOADED: textures/props/box_m04a.tga
LOADED: textures/props/box_m05a.jpg
LOADED: textures/xlab_props/sign_c12.jpg
LOADED: textures/xlab_props/sign_c13.jpg
LOADED: textures/xlab_props/sign_c16.jpg
LOADED: textures/xlab_props/sign_c15.jpg
LOADED: textures/props/flags_m1_snow.tga
LOADED: textures/xlab_props/sign_c16a.jpg
LOADED: textures/common/origin.tga
LOADED: textures/props/board_cl01.jpg
LOADED: textures/castle_wood/cwood_mo5cb.tga
LOADED: textures/wood/wood_m12.jpg
LOADED: textures/props/board_c03.jpg
LOADED: textures/props/board_c01.jpg
LOADED: textures/miltary_trim/basewd_m02.tga
LOADED: textures/props/board_m01.jpg
— LoadMapFile —
D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
27121 brushes
1016 entities
Saving map to D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
Map_SaveFile: D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
Saved.
Setting up
Listening…
=== running BSP command ===
D:\PLATTE~2\GAMES\QUAKET~1\GTKRAD~1\q3map2 -v -connect 127.0.0.1:39000 -game wolf -meta -fs_basepath “D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1” “D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.3
GtkRadiant - v1.3.6-dev Mar 16 2003 12:48:06
One compiler to rule them all
— InitPaths —
VFS Init: D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1/main/

— BSP —
Creating meta surfaces from brush faces
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/alpha.shader
entering scripts/assault.shader
entering scripts/awf_props.shader
entering scripts/b-25.shader
entering scripts/blimp.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_props.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/cathedrale_wall.shader
entering scripts/chat.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/graveyard.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/metal_misc.shader
entering scripts/miltary_door.shader
entering scripts/miltary_floor.shader
entering scripts/miltary_wall.shader
entering scripts/models.shader
entering scripts/props.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/sfx.shader
entering scripts/skies.shader
entering scripts/snow.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/terrain.shader
entering scripts/training.shader
entering scripts/tree.shader
Script file scripts/town_door.shader was not found
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/town_props.shader
entering scripts/village.shader
entering scripts/walls.shader
entering scripts/windows.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/powerdam.shader
entering scripts/bung.shader
entering scripts/mp_hsportal2.shader
1686 shaderInfo
— LoadMapFile —
Loading D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
entering D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
26773 total world brushes
24069 detail brushes
90 patches
66461 boxbevels
33799 edgebevels
854 entities
89448 planes
0 areaportals
Size: -4160, -1192, -64 to 1984, 6424, 2064
— CreateMapFogs —
0 fogs
############### model 0 ###############
block size = { 1024 1024 1024 }
— PatchMapDrawSurfs —
90 patches
90 patch LOD groups
— FaceBSP —
17348 faces
9653 leafs
— MakeTreePortals —
70 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
2872 structural brushes
4661 cluster references
— FloodEntities —
2129 flooded leafs
— FillOutside —
4588 solid leafs
2936 leafs filled
2129 inside leafs
— CullSides —
13939 hidden faces culled
522 coincident faces culled
— ClipSidesIntoTree —
— FaceBSP —
4926 faces
3869 leafs
— MakeTreePortals —
90 tiny portals
0 bad portals
— FilterStructuralBrushesIntoTree —
2872 structural brushes
6787 cluster references
— NumberClusters —
1747 visclusters
3798 visportals
7872 solidfaces
— WritePortalFile —
writing D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.prt
— FloodAreas —
3 areas
— AddTriangleModels —
— FilterDetailBrushesIntoTree —
23901 detail brushes
53607 cluster references
----- FogDrawsurfs -----
0 fog polygon fragments
0 fog patch fragments
0 fogged drawsurfs
— SubdivideFaceSurfaces —
— FixTJunctions —
17482 axial edge lines
30940 non-axial edge lines
0 degenerate edges
10721 verts added for T-junctions
129055 total verts
32085 naturally ordered
2029 rotated orders
525 can’t order
0 broken (degenerate) surfaces removed
— ClassifyEntitySurfaces —
— TidyEntitySurfaces —
0 empty or malformed surfaces deleted
— MakeEntityMetaTriangles —
0…1…2…3…4…5…6…7…8…9… (9)
34639 total meta surfaces
34196 stripped surfaces
443 fanned surfaces
0 patch meta surfaces
129498 meta verts
60663 meta triangles
— TidyEntitySurfaces —
34639 empty or malformed surfaces deleted
— SmoothMetaTriangles —
No smoothing angles specified, aborting
— MergeMetaTriangles —
0…1…2…3…4…5…6…7…8…9…10… (45)
25585 surfaces merged
153591 vertexes merged
— FilterDrawsurfsIntoTree —
44474 references
25687 (25687) emitted drawsurfs
34196 stripped face surfaces
443 fanned face surfaces
0 surface models generated
0 SURFACE_BAD surfaces
0 SURFACE_FACE surfaces
90 SURFACE_PATCH surfaces
12 SURFACE_TRIANGLES surfaces
0 SURFACE_FLARE surfaces
0 SURFACE_FORCED_META surfaces
25585 SURFACE_META surfaces
0 SURFACE_FOGHULL surfaces
132600 redundant indexes supressed, saving 517 Kbytes
— FixBrushSides —
— EndModel —
643 light entities stripped
89450 BSP planes
— WriteSurfaceExtraFile —
Writing D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.srf
Writing D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.bsp
771 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening…
=== running BSP command ===
D:\PLATTE~2\GAMES\QUAKET~1\GTKRAD~1\q3map2 -connect 127.0.0.1:39000 -game wolf -vis -saveprt -fs_basepath “D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1” “D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.3
GtkRadiant - v1.3.6-dev Mar 16 2003 12:48:06
One compiler to rule them all
VFS Init: D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1/main/

— Vis —
saveprt = true
Loading D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.bsp
Loading D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.prt
1747 portalclusters
3798 numportals
7872 numfaces
7596 active portals
0 hint portals
visdatasize:391336

— BasePortalVis (7596) —
0…1…2…3…4…5…6…7…8…9… (33)
4 average number of passages per leaf
17 MB required passage memory

— CreatePassages (7596) —
0…1…2…3…4…5…6…7…8…9… (49)

— PassagePortalFlow (7596) —
0…1…2…3…4…5…6…7…8…9… (27)
creating leaf vis…
Total visible clusters: 182643
Average clusters visible: 104
Writing D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.bsp
114 seconds elapsed
Disconnecting
Connection closed.
Setting up
Listening…
=== running BSP command ===
D:\PLATTE~2\GAMES\QUAKET~1\GTKRAD~1\q3map2 -v -connect 127.0.0.1:39000 -game wolf -light -fast -filter -super 2 -fs_basepath “D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1” “D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map”
Connected.
1 threads
Q3Map - v1.0r © 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.3
GtkRadiant - v1.3.6-dev Mar 16 2003 12:48:06
One compiler to rule them all
— InitPaths —
VFS Init: D:/PLATTE~2/GAMES/IDSOFT~1/RETURN~1/main/

— Light —
Fast mode enabled
Lightmap filtering enabled
Ordered-grid supersampling enabled with 4 sample(s) per lightmap texel
Map has shader script D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/…/scripts/q3map2_mp_Missile_Silo.shader
entering scripts/shaderlist.txt
entering scripts/shaderlist.txt (2)
entering scripts/shaderlist.txt (3)
entering scripts/alpha.shader
entering scripts/assault.shader
entering scripts/awf_props.shader
entering scripts/b-25.shader
entering scripts/blimp.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_props.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/cathedrale_wall.shader
entering scripts/chat.shader
entering scripts/chateau.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/graveyard.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/metal_misc.shader
entering scripts/miltary_door.shader
entering scripts/miltary_floor.shader
entering scripts/miltary_wall.shader
entering scripts/models.shader
entering scripts/props.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/sfx.shader
entering scripts/skies.shader
entering scripts/snow.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/terrain.shader
entering scripts/training.shader
entering scripts/tree.shader
Script file scripts/town_door.shader was not found
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/town_props.shader
entering scripts/village.shader
entering scripts/walls.shader
entering scripts/windows.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/powerdam.shader
entering scripts/bung.shader
entering scripts/mp_hsportal2.shader
1686 shaderInfo
Loading D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.bsp
Loading D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.srf
— LoadMapFile —
Loading D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
entering D:/Platte F/Games/Id Software/Return to castle Wolfenstein/Main/maps/mp_Missile_Silo.map
643 light entities
— SetupBrushes —
26176 opaque brushes
— SetupSurfaceLightmaps —
26919 surfaces
25554 raw lightmaps
16 surfaces vertex lit
26903 surfaces lightmapped
26813 planar surfaces lightmapped
0 non-planar surfaces lightmapped
90 patches lightmapped
0 planar patches lightmapped
— SetupTraceNodes —
************ ERROR ************
safe_malloc failed on allocation of 108134400 bytes
Gdk-WARNING **: gdk_property_delete: General case not implemented
Gdk-WARNING **: gdk_property_delete: General case not implemented
Gdk-WARNING **: gdk_property_delete: General case not implemented
OpenGL texture compression enabled
Start writing prefs
MRU_Save… OK
OpenGL texture compression enabled
Done prefs
Gdk-WARNING **: gdkwindow-win32.c:989: SetParent failed: Der Vorgang wurde ausgeführt.
Gdk-WARNING **: gdkwindow-win32.c:996: MoveWindow failed: Der Vorgang wurde ausgeführt.
OpenGL texture compression enabled
CleanUpEntities…Done.
Releasing brushes…Done.
Releasing entities…Done.
Freeing world entity…Done.
Shutdown VFS…Done.
FreeShaders…Done.
Shutting down GL …Done.
Gdk-WARNING **: gdkwindow-win32.c:989: SetParent failed: Der Vorgang wurde ausgeführt.
Gdk-WARNING **: gdkwindow-win32.c:996: MoveWindow failed: Der Vorgang wurde ausgeführt.
Gdk-CRITICAL **: file gdkcolor.c: line 49: assertion private->ref_count > 0' failed Gdk-CRITICAL **: file gdkcolor.c: line 49: assertionprivate->ref_count > 0’ failed
Gdk-CRITICAL **: file gdkcolor.c: line 49: assertion private->ref_count > 0' failed Gdk-CRITICAL **: file gdkcolor.c: line 49: assertionprivate->ref_count > 0’ failed
Gdk-CRITICAL **: file gdkcolor.c: line 49: assertion private->ref_count > 0' failed Gdk-CRITICAL **: file gdkcolor.c: line 49: assertionprivate->ref_count > 0’ failed
Gdk-CRITICAL **: file gdkcolor.c: line 49: assertion private->ref_count > 0' failed Gdk-WARNING **: gdkwindow-win32.c:989: SetParent failed: Der Vorgang wurde ausgeführt. Gdk-WARNING **: gdkwindow-win32.c:996: MoveWindow failed: Der Vorgang wurde ausgeführt. Gdk-CRITICAL **: file gdkcolor.c: line 49: assertionprivate->ref_count > 0’ failed
Closing log file at Mon Apr 21 23:14:43 2003

Sorry when the topic now is very long.
Thx,

Donovan a.k.a. Flinkes_Wiesel