how to fix **** like this?


(twt_thunder) #1

as Close as 90% of times when i do mapping, I get this problem:


I want this map to have some dark Places and I Wonder how NOT to get it like this?


(Mateos) #2

Be sure to work well with T-Junctions:
http://forums.warchest.com/showthread.php/10838-Tutorial-T-Junctions

It can limit the light bleeding issue.

In some other cases, it can be the compiler, Q3Map2 itself :confused:


(-SSF-Sage) #3

Try:

Make the walls/roof/floor thicker

Group the brushes

Turn the brushes structural

Add trim over it


(twt_thunder) #4

thanx, both of you, what i did was to higher the floor in grid 1 With 1 up and voila it was gone :smiley:



(etSpeer.) #5

Even now you’ve solved it, take a look at this anyway: http://www.urbanterror.info/forums/topic/22169-gtk-radiant-add-a-skybox-and-a-sun/


(twt_thunder) #6

thanx etspeer but i cant see what this have to do With my light glitches… but Nice tutorial.
Allready made an skybox called “city” will release it on modernetfront later on as this fits modern maps