TL;DR: Dirty Bomb needs a mod to make all the players feel like they are playing for fun, and not for objective, to eliminate the tension between good players and bad players, since balancing might put one good player with 6 bad players vs 7 good players. Deathmatch(-like) is my suggestion to fix the problem.
READ THE P.Ss BELOW TOO PLEASE
We should all agree, that the most annoying problem with Dirty Bomb and the most problem we talk about outside of the game and during a match in the game is BALANCE. Starting a game with noobs(I know theyâre learning, but they are still noobs, Iâll explain whyâŚ) is always frustrating, trying to at least fix this âminorâ issue will surely be appreciated by all players.
As a Computer Science student, I am familiarized with the term UX (User Experience), which is a role SD is offering as a job. To explain what is UX to those who donât understand in the simplest way, image this scenario:
-You own a small restaurant in a small town, many travelers go through this town in their journey.
-You have almost all qualities to offer the best service and food in your restaurant.
-Among the travelers, there are people who like fish, and people who like beer.
-You must attract and satisfy the highest amount of these travelers.
What are you going to do? The simplest answer is, offer everything you can in your restaurant, starting from fish to beer. This is only part of UX, which is what I only need to explain for my idea.
This scenario fits with what is happening with Dirty Bomb. SD is the restaurant owner, the restaurant is Dirty Bomb, the town is the gaming realm, the travelers are us the gamers, the travelers (us)â preferences are our skills and capabilities in games (can also be seen as mere preferences in games). The only thing different, which makes it a lot simpler, is the preferences and what we actually need, travelers going into a restaurant means the owner must think of the taste buds coming in, satisfying all would be hard but not impossible. In a video game such as Dirty Bomb, you can consider 2 preferences: playing with pro players and playing with noob players (letâs exclude all the levels in between, to make it simpler). What the game needs to do, is offer seamless experience to both of these categories. How? The next paragraph will explain how.
The reason why there is balance problem, is because the game style requires people to be skilled in order for the team to win. Dirty Bomb is built upon the idea of a team must work together to win an objective, but if %90 of team is not skilled, the remaining %10 will be frustrated. Even when youâre just playing for fun, you will always find yourself trying to do the objective unintentionally, and when you fail to do so, you will get sad, and you only wanted to play for fun. Iâm not gonna say change the game style or anything, it canât be undone now, and furthermore, the style of the game is perfect and is what makes the game so special. What SD actually needs to do, is simply, and suggested many times before, add new mods other than stopwatch and objective( OR BRING BACK EXECUTION, Iâll explain why execution is not really a good option here, just something helpful, and actually doable since it was actually in the game so reimplementing wonât be hard), heck you can add one more mod and things will be fixed like magic. My idea for a simple mod (an old concept in gaming), is actually Deathmatch(-like). As explained before, the gap between players (pros and noobs) is what creates the tension in both these players categories, and the nature of the DB existent mods adds more depth to the problem. A Deathmatch(-like) mod will make all the players play for fun, play for kills or play for skills, they will not be stressed by the fact that they need to defend an objective or do an objective in a certain amount of time, they wonât even think that players in their team are not helping. Every player will be playing for themselves and will not care if they donât succeed, and their victory or failure wonât affect anyone else at all. You can also understand this idea in another way, DB needs a mod that pros and noobs as categories of players, start to fade, and a mod to actually teach the noobs how to get better. Deathmatch (-like) is a perfect fit, and should be really considered by the dev team.
P.S 1: The reason Execution isnât a perfect fit, but only a good thing to start with, is because it still has the objective stress, to help balance the game and fix the problem, players need to feel like theyâre not obliged to do something but only play for fun or for developing their skills.
P.S 2: Notice how I used (-like) when I say Deathmatch, the reason is because a traditional Deathmatch might not fit with DB, but taking the concept and implementing in the game with changing some stuff could work too, the concept is what we need, not the real game play.
P.S 3: This does not bring the question of where is ranked, ranked is also a problem for balance, an even worse condition for the balance problem.
I apologise for the long thread, Iâm also a bad writer and a bad explainer, if you understand my point and agree please comment. If you donât understand, just ask.