Just a little guide for all of you scrubs using an engineer class that needs some tips and tricks (this guide will be reviewing all of the engineer classes, so stay tight and enjoy!)
Proxy
Starting off with the cheapest engineer there is (buyable for 30,000 credits), Proxy is great for those who have just started the game. Because of that, Proxy’s main ability are her proximity mines, which and be dropped down in almost any location! Not trying to go into this too much, a helpful tip about the mines is that you should place them in areas where no one would ever suspect one, even in places where players will try to camp (an example: the little room in the first objective of Underground contains various places to camp if you’re either the attacking or defending team. If you’re on the defending, place a mine where people usually plant the bomb, which is usually behind the pillar. By doing so, you’re ensuring that they’re safe from mines. Now, place another one in the little cubby beside of the pillar, because that’s usually where attackers would most likely camp)
Bushwhacker
Of course, Bushwhacker is infamous for his deployable turrets, and there isn’t much to say about it. Just like the tip I provided for Proxy, place the turret in places where no one would ever suspect it (on Chapel, whenever the attackers are trying to deliver the EMP charges at the server room, a great place to deploy a defending turret is behind the rock that blocks most people’s vision of the objective. From different perspectives, I wouldn’t be able to see the turret behind the rock)
Fletcher
Last but not least, I think Fletcher is the hardest to use out of every other engineer there is, due to how you have to throw his sticky bombs from such a distance and the bombs will drop after a specific amount of time in the air. But what Fletcher is most useful for is shutting down objectives and pathways. By placing his sticky bombs onto surfaces that players have to tread across, you’ll be able to blow them away before they can even reach your position. Also, by placing the sticky bombs onto the objective, you can deny players from even getting to it
Some last couple of notes to mention-
-All of these classes excel at attacking objectives
-Proxy is the fastest, but most fragile, of all three mercs
-Fletcher’s sticky bombs will also stick to players as well
-Bushwhacker has the most range out of every other engineer, due to his arsenal made up of SMGs (Proxy and Fletcher can also use SMGs, but they both contain one or two shotguns in their arsenal as well)
-Proxy’s mines contains a delay on each one she places down; you can throw the mine at a group of enemies and shoot it, forcing it to explode instead of waiting for it to arm itself
-All deployables can be destroyed
-Fletcher does the most damage to EVs
If there’s anything that I have missed, please be honest and tell me if I made a mistake or just simply forgetting something huge about engineers. But for, I just hope for people to use my tips in the actual game!