how to enable g_debugBullets in local test server?


(gonzoboi) #1

It’s me again :eek:

How do i enable g_debugBullets in my local test server? i’m trying to debug my claymore mines but when i do /set g_debugBullets 1 in the console it says it’s cheat protected. i tried passing +g_debugBullets 1 and +set g_debugBullets to ET binary but it doesnt work…

SIGH


(h0nd) #2

/devmap <mapname>


(MessiaH) #3

Yes, if it’s cheat protected you have to load a map using “devmap” to enable cheat-protected CVARs.


(Pamper) #4

Is there a way to start the game running with /devmap from the commandline?

So that I could setup a shortcut to immediately go into the testing level as by just clicking on it (rather than needing to wait for the game to load first, type a command, then wait again for the map to load)


(Ramoonus) #5

yes
always localhost
then :
gametype 2
sv_pure 0
devmap …


(Keeger) #6

you can make a shortcut…c:\program files\et\et.exe +set sv_pure 0 +set gametype 2 +set devmap <mapname>

you can even add a +exec debug.cfg if you have a config file setup with binds.


(SCDS_reyalP) #7

just +devmap not +set devmap


(Keeger) #8

eek my bad…heheh thanks fo the catch scds player