Hello ,
i wonder how to do lightmapped terrain with moving clouds shadows on it ( like the maps TA came up with). But the cloud-shadow texture needs to be stretched (while the actual floor texture , ie sand , is NOT).
With the old style compiler i just did it with tcmod scale , but this doesnt work anymore.
This is also an issue if i want to blend between textures that should have a different scale. I tried to use 2 baseshaders , 1 for the texture that i want to be repeated often ( detailed ) and one i want to be stretched. It didnt do anything tho.
Thank you
