How to disable map voting at the end of a stopwatch round?


(GWSlick) #1

I have voting turned off in my server.cfg but map voting still comes up at the end of the round. How do I disable it? There is this command referenced here:
/Maprotation – VOTE!//Server will allow the players to vote which map to play at the end of each round! They can ONLY choose from the maps listed below!
g_mapRotationVote “mp/aquarium,mp/ccity,mp/reactor,mp/refuel,mp/resort,mp/sectow,mp/shipyard,mp/terminal”

I wonder if I put g_maprotationvote with a “” or a 0 would turn it off.
Here is my server.cfg

//-------------- XFactor Servers ----------------//
//---------------- Brink Settings -----------------//

// Server Hostname
si_name “Greywolves House of Pain-Free Beer Inside!!!”

// Server Advertisement Settings
si_adminName “Slick”
si_email "john@faubl.com"
si_irc “”
si_motd_1 “Welcome to the Greywolves House of Pain!!!”
si_motd_2 “www.greywolvesclan.com
si_motd_3 “Fragging since 2000”
si_motd_4 “Brush and floss!”
si_website “http://www.greywolvesclan.com
si_serverURL “”

// Rcon Password
net_serverRemoteConsolePassword “ccccccc”

// Private Server Password
g_password
si_needpass 0

// Allow Co-Op Players to Borrow your Server [0 = no, 1 = yes]
net_serverAllowHijacking 0

// Multiplayer Mode (Changing this will break the server)
si_onlineMode 3

// Maximum Player Rank [ 0 = Rank 1 players only, 1 = rank 1 and 2 players only , 2 = rank 1,2,3 players only
// 3 = rank 1,2,3 and 4 players only , 4 = all ranks allowed
si_maxRank 4

//-------------- Gameplay Configurations ----------------//

// Multiplayer Rules [ sdGameRulesStopWatch, sdGameRulesObjective ]
// Singleplayer [ sdGameRulesChallenge, sdGameRulesCampaign ]
si_rules sdGameRulesStopWatch

// Play Mode Setting [ 0 = solo, 1 = coop , 2 = versus ]
si_playmode 2

// Friendly fire [ 0 = off , 1 = on ]
si_teamDamage 1

// Minimum Amount of Players to Start a Game
si_minPlayers 2

// Toggle Spectators [ = off, 1 = on ]
si_spectators 1

// Time limit in minutes [ default = 20 ]
si_timelimit 20

// Toggle Player’s Ability to Join Team’s with more Players [ 0 = off , 1 = on ]
si_teamForceBalance 1

// Toggle Voting [ 0 = off, 1 = on ]
si_disableVoting 1

// Bot Difficulty [ -1 = any, 0 = easy, 1 = normal, 2 = hard ]
si_botDifficulty 2

// Percentage of Players to start Match [ default = 51 ]
si_readyPercent 51

// Allow Warmup Spawning [ 0 = off , 1 = Allow and restart when enough players , 2 = Allow and don’t restart when enough players ]
si_warmupSpawn 1

// Rim Lighting tints on Enemies [ 0 = off, 1 = on ]
si_enemyTintEnabled 1

// Allow player to join the game without waiting for round to finish [ 0 = no, 1 = yes ]
si_allowLateJoin 1

// Toggle Overtime [ 0 = off, 1 = on ]
si_allowOvertime 1

// Toggle Global Chat [ 0 = enabled , 1 = disabled ]
si_disableGlobalChat 1

//----------------- VOIP SETTINGS -----------------//

si_globalVoipEnabled 1 // GLobal VOIP [ 0 = off, 1 = on ]
si_teamVoipEnabled 1 // Team VOIP [ 0 = off , 1 = on ]

//-------------- LOAD GAMETYPE ----------------//
exec server_stopwatch_advanced_vs.cfg

//--------------- MAP ROTATIONS -----------------//
//Execute map rotation [ Working only with si_rules = sdGameRulesObjective or si_rules = sdGameRulesStopWatch ]
exec map_rotation.cfg

// Spawn the Server with a Paticular Map
spawnServer mp/aquarium


(Mustang) #2

Just declare g_mapRotationFixed (as it says in the pdf info)


(GWSlick) #3

That it. I’ll check tonight, but I had a fancy server.cfg st up then Xfactor had a config editor on their site and I just used that. It is referencing map_rotation.cfg which does not exist and goes into default mode which is offer a vote.


(Decayed) #4

just take out the map_rotation.cfg
if you paste me the part of your cfg that has the map_rotation.cfg i can tell you what to remove.

this is how i have it set up in my server.
g_mapRotationFixed “mp/aquarium, mp/ccity, mp/reactor, mp/resort, mp/sectow, mp/shipyard, mp/terminal”
note: i’ve removed refuel until they fix the sound bug


(GWSlick) #5

It worked last night. I took out the reference to match_rotation.cfg and added in g_mapRotationFixed and it works. I’ll have to let xfactor know they have a small bug in their config editor.