At the time I’m working on better gameplay in my map. It is not easy. Small changes can really affect battles.
I would really like to know how splash damage and other map editors think when they create a maps.
- What to think about
- How important are many objectives
- Where to place commando posts/ammo/health/guns
- How to control where the main battles will be
- How to test gameplay
- And so on if there are more
- Size of map
Hoping for an answer. It can’t be with luck six very good maps was created for ET?
My experience is:
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Small maps create almost constant battles, but they seem the be in the same placed all the time. Playes can get bored after a while.
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It is important to attract battles to the target in maps where the target is to be dynamited. Else defenderes get bored and run to other places of the map to be a part of the action. The opposite forces will than have a easy target.
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Fredrik

