I’ve created a custom smoke graphic (colored smoke) for a target_smoke entity, and added the “shader” key to the entity with a value pointing to my custom shader.
That bit works fine and I see my custom graphic rising from the smoke emitter - but I don’t really know how to emulate all the other things that the standard shader does, like make the smoke twirl and get larger. So my smoke is just an image that rises then fades away. I’ve managed to make it rotate but I’m probably not doing it as it should be done.
I’ve tried to find the original smoke shader in pak0 to copy and learn from but without any luck.
Can anyone tell me where the original shader is, or otherwise what a custom smoke shader should look like? I don’t want to replace the standard smoke graphic, just to be able to add colored smoke to certain smoke emitters on the one map.
Thanks
2Bit

