Hi,
what commands do I have to use for compiling my Quake3 map if I want all shadows in my map to dissappear with r_vertexlight 1? I’m using gtkradiant 1.5.0
I made a picture for clearification:
As you can see, on q3dm6 all shadows dissappear when I set r_vertexlight 0, on my map, the shadows stay. I tried various profiles for compiling (provided by gtkradiant), but it didn’t help.
Which commands do I have to use so the vertexlight works correctly?