I made an experiment with q3map_clipModel, a total conversion of q3dm17 into ase file. I did not employ the samplemap, but completely remake the map with my manner. The completed work gives me 600 brushes which are suitably converted.
There remains the problem mentioned in my post above, and the two brushes which pose problem make more than 8 units.
The model integrated in the map gives whole satisfaction, there is no difference between the brushes map or the model map. The problem emerges at the creation time of the aas file, apparently, it is impossible to use the model just as it, it should be entirely botcliped.
Here an extract of the aas log file:
Opened log bspc.log
BSPC version 2.1h, May 6 2001 16:15:03 by Mr Elusive
threads = 1
forcesidesvisible = true
optimize = true
bsp2aas: C:Program FilesQuake III Arenabaseq3mapsq3_dm17_1a_converted.bsp to C:Program FilesQuake III Arenabaseq3mapsq3_dm17_1a_converted.aas
ā Q3_LoadMapFromBSP ā
Loading map from C:Program FilesQuake III Arenabaseq3mapsq3_dm17_1a_converted.bspā¦
creating planar surface planesā¦
searching visible brush sidesā¦
0 brush sides
71332 brush sides
71332 brush sides textured out of 71332
Entity 0, Brush 12: duplicate plane
Entity 0, Brush 12: duplicate plane
Entity 0, Brush 12: duplicate plane
ā¦
Entity 0, Brush 2266: duplicate plane
Entity 0, Brush 2266: duplicate plane
Entity 0, Brush 2272: mirrored plane
Entity 0, Brush 2280: duplicate plane
Entity 0, Brush 2286: duplicate plane
Entity 0, Brush 2286: duplicate plane
Entity 0, Brush 2288: duplicate plane
Entity 0, Brush 2290: duplicate plane
Entity 0, Brush 2306: duplicate plane
Entity 0, Brush 2318: duplicate plane
Entity 0, Brush 2318: duplicate plane
Entity 0, Brush 2334: mirrored plane
Entity 0, Brush 2338: duplicate plane
Entity 0, Brush 2352: duplicate plane
ā¦
Entity 0, Brush 4640: duplicate plane
Entity 0, Brush 4642: duplicate plane
entity 0, brush 4650: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
entity 0, brush 4651: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
entity 0, brush 4656: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
entity 0, brush 4657: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
Entity 0, Brush 4662: duplicate plane
entity 0, brush 4662: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
entity 0, brush 4663: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
Entity 0, Brush 4668: duplicate plane
entity 0, brush 4668: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
entity 0, brush 4669: bounds out of range
ob->mins[1] = -65551.000000, ob->maxs[1] = 65551.000000
Entity 0, Brush 4674: duplicate plane
Entity 0, Brush 4682: duplicate plane
Entity 0, Brush 4684: duplicate plane
Entity 0, Brush 4684: duplicate plane
ā¦
Entity 0, Brush 6638: duplicate plane
Entity 0, Brush 6638: duplicate plane
Entity 0, Brush 6640: duplicate plane
Entity 0, Brush 6640: duplicate plane
ERROR: MAX_MAPFILE_PLANES
Closed log bspc.log
Edit:
I carried out another tests by including all the model with botclip, without success, same result for the aas file.
Finally, i removed q3map_clipModel of all the shader files and included the whole model with weapclip, which has the merit to block all, players, bots, weapons and projectiles.
I have now a working aas file.
<font size=-1>[ This Message was edited by: Old_Fellow on 2002-12-09 19:04 ]</font>