how to clip a script_mover


(Qualmi) #1

hey,

im trying to move some things around in the map. everything works fine, except that the script_movers are nonsolid. i remember some function in radiant to clip models, but i forgot where it is :confused: and will this really work for script_mover ? will it clip script_mover-brushes too ?


(IndyJones) #2

hm… try spawnflags 2?


(Qualmi) #3

:eek: d====#

lol

thx :slight_smile:


(-SSF-Sage) #4

Not very good idea, in case he needs more spawnflags to be used. Better idea is to tick the “solid” box. If you have no other boxes ticked, that’s tho what you’ll get.


(Qualmi) #5

im making a door out of this, which will slowly move up when some objective is done ? as far as i see i wont need any other spawnflags then. and aint ticking the “solid” box and the spawnflag 2 value the same ? or what does tick in this case mean. sry, im noob :confused:


(-SSF-Sage) #6

Ticking a box means, that you click it/select it. In this case writing spawnflags 2 manually, or ticking the box does absolutely same thing.


(Qualmi) #7

ahh, ok. no fear, ill do it correct :wink: the spawnpointsystem is i think unique in anyway. that means typing some spawnflags will always result in the same tickles you ve made. (i think :confused:). ohterwise it would be bugged :confused: