How to beat in Bad Guys and Big Guns


(Jgeronimo) #1

Im Stuck, I want to win without any of my toons dying.


(Warchest_Andy) #2

BAD GUYS AND BIG GUNS “The bigger they come, the harder they fall - especially when you hit them with a honkin’ great hammer”

PLEASE STOP READING NOW IF YOU WANT TO AVOID A SPOILER FOR THIS MISSION!

This mission is all about position. It is entirely possible to finish with all of your toons at full health if you get your team set up in the right spots.

Turn 1: Move up! Run everyone their maximum move distance to the positions shown. Angela and Suds are going along the bottom and Archie and Kate are moving up to counter the threat from the top of the map.


Turn 2: Move Kate into the capture area and tuck her in the corner. Push everyone else forward maximum distance again to get them closer to their designated positions.


Turn 3: Push Suds up as shown and throw out the C4. Park Angela just across from him where he can benefit from her healing aura in subsequent turns; he’s in yellow cover but he is going to be taking some fire. Move Archie up and position him in yellow cover as shown. He will be taking some damage too but Kate will be patching him up each turn, using her mobility to heal him then get back to her corner.

By now the enemy toons will have committed to the top of the map or moved down the left side towards the bottom. (Spud normally goes along the top, Rick normally goes down the side and Archie and Ivan generally go with him. However you may find that two go along the top - stick to the plan if this happens as it makes no difference which enemies go which way.) If three go down the left side, use Kate’s grenade to poison them by throwing it through the fence that separates the capture area from the area they are in. If two go along the top, use Kate’s grenade at the top in support of Archie instead. Either way, throw it from the maximum distance so that Kate can return to her corner after lobbing it. In the screenshot below Kate has tossed it through the fence at the three enemies moving down the left side before moving back to her corner.


Turn 4: Archie and Suds will have enemies within range by now so fire at will. Use Archie’s arrows to deplete the health of enemies at the top, switching to assault rifle fire when they are gone or to make best use of his AP (one arrow + two rifle shots while stationary = 14 AP).

The enemy Rick will detect the C4 but they don’t seem to be able to target it: they fire at Suds instead and completely ignore the C4, often ending their turn next to it or on top of it. Detonate it when this happens. Have Suds riddle them with Biffo bullets. If any of the enemies move far enough towards Angela for her to be able to run to them, hit them with the hammer and return to her safe spot, do so. Otherwise just leave her where she is or have her nip across, heal Suds and nip back again. Expect the enemy to push hard in their next turn so do as much damage as you can but have everyone back in position by the end of your turn.


[continues below]


(Warchest_Andy) #3

[continued]

Turn 5: By this point the enemy toons are likely to have rushed you. This image is from the start of the turn:


Have Angela go wild with the hammer and have Suds gun down anyone who is out of her reach. Use Archie to mop up at the top with help from Kate if he needs it. Kate can also use her mobility to move in support of Angela and Suds to deliver some punishing close-range shots with the Awuga. Remember that the Awuga also has knock back; you can use this to push someone back towards Angela if that will allow her to swing the hammer without having to move as far. This next image is from the end of the same turn (Suds gunned down Rick, Angela finished Ivan with a little help from Kate then hit Evil Archie once, knocking him backwards. Archie nailed Spud, again with a little help from Kate and the Awuga):


Turn 6: Clean up and go home.




(Crazy5Monkey) #4

oh thank, it work. was stuck, try 8 time and fail :slight_smile: