So far, after playing this game for a couple of weeks I’ll go ahead and say this: Dirty Bomb is one of my absolute favorite games. Although it is in my top 5; it doesn’t come without its’ problems…One of the biggest being the loadout cards. I think the idea behind them is great, and I would really like to see them continue to flourish. The issue I have is the amount of time/work required to obtain a card and obtain enough cards in order to trade up from a lead to a gold. Now, I wouldn’t mind the time and work if the cards were drastically different. The following is what I personally would like to see happen. If you agree please say so, if you disagree please explain why (and be respectful).
For a lead card, that comes with one perk; the time required to obtain one is relatively short. You could earn it after a single game or just by purchasing a case for 1,000 credits. In order to trade up to Iron requires 3 Lead cards and 500 credits. Then, you have to obtain 3 IRON and 500 credits to get one bronze. I’ll stop here but the process only becomes lengthier and more expensive as you go up to gold.
If we were to keep this system the way it is, then there is absolutely almost no point to trade above a bronze/silver cards. The perks are only slightly better, but everything else is the same. Yeah the skins are cooler but that doesn’t help you during the game. I propose that the cards get redone in a way that increases a specific stat based on the weapon. For example, the damage of an M4 at gold will be significantly higher than that of a lead card. Another example would be to increase the fire rate or accuracy. Any stat would work just fine. They can also increase the clip size so that your weapon has more ammunition in the current magazine.
By doing this, higher rarity loadouts will actually be worth it. I would not mind more requirements either, as long as the price is worth it.