How to Arty?


(TheGreatHoundini) #1

So I usually like to X-out the challenges that involve Mercs I don’t have or don’t particularly like.
I get one yesterday which requires having Arty in my squad.

I think… “erm… He’s on Free Rotation… Never tried him before… Eh… Why not?”

And… I think he has interesting possibilities. You can hang back, feed yourself ammo… and then opportunistically launch an artillery salvo! I’m not good with many of the guns, but my Stark AR game is pretty good (dunno why)…

And he’s one of the 30,000 Credit mercs! Hmmmm… Is Arty really fun? Or was my impression fleeting?

But of course, that’s just my initial feelings. How do other players feel about Arty currently? And how do Arty mains play this merc?

Also, why sometimes his Artillery Barrage won’t launch? (“Invalid Location”) If I’m aiming at a low wall or something? Is it meant to be aimed at the floor? (eg: Aiming Artillery marker at walls or the boulder near final objective of Chapel doesn’t seem to work).


(BlackboltLW) #2

As far as I know, Arty can’t call the strike if there’s something on top of the marker.

That said, Arty is one of my main merc along with Sawbones. Though the strike isn’t deal much damage, it’s pretty useful to clear enemy defense pockets and clearing the path.


(MisterBadmin) #3

I really wish I had the time to write an essay for this. I might be back.

Arty is my favorite merc. I find Arty’s Parties to really be THAT fun, even after nearly 60 hours and 3 million XP.

In terms of balance, Arty is in a really good spot. All of his primaries are reasonable, and he has a great variety of perksets, with each being viable.

Artillery has to have a path to the sky from where it will land, which makes Underground interesting. You can call in off of walls (or other assorted level geometry) or the ground, provided it can see the sky. If a Skyhammer Marker would call in a strike, that spot should be able to host a Party.

Below are a few things I’ve learned from playing Arty. Not all are required, but it works for me.

  1. You have 120 HP and rifles. Use them. Be on the frontlines, or at least near enough to resupply the front.
  2. All loadouts are playable, but comes down to preference. My preferred two are B81 (BR16, Selbstadt, Beckhill; Drilled, Chopper, Explodydendron) and D43G2 (Dreiss, M9, Bat; Unshakeable, Explodydendron, Tough). B81 is great for Drilled + BR, and Explody is nice. D43 is great because of how hard it is to kill with Unshakeable and Tough. It’s great for winning fights by drawing them out so your regen ticks and the enemy’s doesn’t.
  3. Be creative with your Party Favors. Look for things you can call them in off of, generally up high. In areas with white CDA panels, there are often yellow vents that make good targets. It’s possible to call in strikes blindly. If you have a general idea of where enemies might be (Stage 3 Chapel), dropping some strikes from across the map can do some work.
  4. Hitting strikes is more art than science. Staying mobile is important, so being able to call them in accurately while moving is a great skill to develop. (Also style points.)
  5. The EV is a great target, but not the center of it. The turret on the EV can eat the damage from strikes, and hitting the center means you do less damage to escorting enemies. It takes practice, but try to time it so that the blast will land on the front or rear bumper. Generally, try to hit the back, as that’s where free points enemies are, but hitting the front is fine if you can’t safely get another angle.
  6. Direct Hit your ammo packs. It reduces cooldowns. Play catch with another Arty (or Skyhammer), and that EV isn’t going anywhere. Ever.

EDIT: Almost forgot one important thing. Artillery will break Aura stations from absurd ranges. Make them cry. (Unless that Aura is me, then keep your Parties off my healy box.)
EDIT 2: Remembered another thing. I use E to throw ammo and 4 to pull out my laser pointer. Ammo packs aren’t a big deal if you miss, Artillery is. Quick Targeting with Q causes me to mistarget a lot. Physically holding it also allows you to ADS and get a more accurate target.

That’s all I’ve got right now, I need sleep. Ping me somewhere if you have questions.


(Frogteam) #4

Arty is a great marksman, and his Arty Salvos are one of the most versatile abilities in the game.

120 health and a set of powerful weapons that are very effective in mid to long range (Dreiss) and close to mid (Stark and BR) and reward high accuracy. I’d recommend trying out the min FOV and lowering your sensitivity for Arty, being able to land headshots at longer ranges than your enemies is crucial with his weapons.

I use his salvos for three main purposes

1. Killing enemies:
I’m listing this first, but it’s the least common and often least effective use of Artillery. Generally speaking, if you can drop a salvo at someone you can also probably shoot them, and if you can shoot an enemy, you should do that instead. When it does work out it feels great, but generally speaking this plan comes second to…

2. Moving enemies/Area denial:
When you drop Artillery at someone’s feet, if they don’t move they’ll die. So, they will usually move. This can be used bring enemies into the open (where you can shoot them), or just to move them away from objectives like C4.

For example, you come across an enemy Vaseline who’s giving your team a hard time sniping from behind some crates. Because your Dreiss is accurate and damaging enough at that range you manage to hit him a couple of times and he crouches back behind his crates to think.
At this point you will probably lose if you continue to fight him if he’s any good, he just needs one good shot to finish you while you probably need several good shots, so you need to push the fight back into your favor.
You aim at the ground to the side of the crate and drop a salvo. He’ll probably hear or see it coming so it probably won’t turn into a kill, but he does have to move, so when he panics and runs out to escape the salvo, you ping his head a couple times with your rifle while he’s too disoriented to fight back effectively.

3. Destroying Objectives:
This one is often the most important, Arty is the king and lord of Chapel, you decide when the enemy EV is allowed to move or condemned to stay, and the long open spaces mean you have the upper hand in most firefights. On EV maps it is your job to keep the enemy EV at a standstill, and even to prevent repairs by dropping salvos behind the EV when you’ve got extras.

But don’t forget you can also destroy secondary objectives with enough damage. On Dome it only takes two salvos to destroy the door generators at the first objective, allowing you to rush the left courtyard well before the enemy is prepared to defend the area.

You can also destroy Ramps with enough artillery strikes (though to be fair I can’t think of any ramp that needs to be repaired for you to jump up it).

As far as aiming the Designator, if there’s a wall that serves your purpose that’s usually most useful, you can target areas while still in cover, and catch enemies off guard. Sometimes there are no walls to aim off of though, so you’ll have to use the ground. The ground is very unreliable if you have to move while aiming, and if you’re aiming at the ground you’re probably not behind cover so it can be dangerous (remember, always shoot an enemy if you can instead of dropping artillery to get them). As you play him more you’ll start to learn useful artillery spots

I might add stuff later if I think of it. tl;dr Arty is a mid range marksman who benefits from fighting on uneven terms, engage outside of the enemy’s comfort zone and use salvos to keep them distracted and moving while you pick them off. Also the stuff Badmin said, direct hitting ammo packs is forgotten about all too often.

This is a real Signature.


(TheGreatHoundini) #5

Thanks for the replies guys! I’ll continue trying Arty out! :slight_smile:


(TheStrangerous) #6

He’s the best choice for objective XP grind, on Chapel defense team.


(TheGreatHoundini) #7

Guys, what’s the best way to Arty Party that area around the boulder on last objective for Chapel? It’s really giving me problems. The walls behind the red bus and behind the boulder seem to refuse to accept the Artillery designator.

Also that area in underground near the elevator on second objective. I can see the skylight up there so it’s like I should be able to Arty Party, but it’s like a spotty bunch of “Invalid Locations”.


(MisterBadmin) #8

Images in spoilers below:

Chapel:
[spoiler]
There are actually a bunch.
Remember what I said about the yellow vents? Hitting the right side of this one lands right behind the rock. (You can target it from where ever, this angle just shows the landing point.
http://images.akamai.steamusercontent.com/ugc/146759880548472533/18FE081313AF87A720E4A46B1DBAEAC5CFD973AC/

Aiming at the “C” in CDA yields a similar result, but is generally better for taking out reinforcements.
http://images.akamai.steamusercontent.com/ugc/146759880548472421/2BF52EDDBC000F481DC1AA910F85592EB15268A8/

If pushing from the right (through the archway, towards the sniper perch I’m standing on to take these), this spot is easier to hit.
http://images.akamai.steamusercontent.com/ugc/146759880548472616/D7CC112276E33D48C15EA3BECDF21195740E463F/

Oh yeah, remember what I said in my last post about hitting from across the map?
http://images.akamai.steamusercontent.com/ugc/146759880548472708/388ECF0BD8D5275CEAA194CB26329C5BE6D94F5C/
All three spots can be targeted from Attacker’s spawn.
[/spoiler]

Underground:
[spoiler]
I think this is the one you mean.
http://images.akamai.steamusercontent.com/ugc/146759880548472886/99E6E2D4B7CDDC71DC4CD2C422C1D52688C08E63/

I generally target it from here.
http://images.akamai.steamusercontent.com/ugc/146759880548472970/89C4E6268FAA2F952F422DB0BA856C823AD460C7/

It’s important to note that the glass HAS to be broken. I shot those while waiting for the C4, thus the different location.
http://images.akamai.steamusercontent.com/ugc/146759880548472802/28BBEB5AE22E1B87AAE8A2E4B89D92107DF51A26/
[/spoiler]


(TheGreatHoundini) #9

I see! So THAT’s how it’s done! Hahaha. :slight_smile:


(Dr_Plantboss) #10

i just bought him :stuck_out_tongue:

And guess what? I LIKE HIM. :slight_smile: If you are going to play him though, he take a lot of practice. I suck at using burst rifles, so I mainly got him to practise using them.


(SaulWolfden) #11

He’s the best Fire Support on any defense side for EV maps.


(TheGreatHoundini) #12

A bit weird you have to aim at stuff way above eye level to hit your targets. But he is one of the mercs that can bullseye someone who is hiding in that little nook after the repairable bridge above the last objective on Chapel.

Scored that last night first try. Guy runs past the bridge and hides, drops the Canister… then BOOM! ARTY PARTY! :smiley: