Hi people.
I am new to mapping 
I made a brush with a texture that emits light.
Below is the shader file:
(I did put the name of the shader file into shaderlist.txt, and I also put the shader file in the .pk3 file)
{
qer_editorimage textures/test/shine.tga
q3map_backsplash 0 0
q3map_lightsubdivide 64
q3map_globaltexture
cull disable
surfaceparm nolightmap
surfaceparm solid
surfaceparm trans
{
map textures/test/shine.tga
tcGen environment
tcMod turb 0 0.1 0 0.1
tcmod scroll .1 .1
blendfunc GL_ONE GL_ONE
}
}
The problem is… it looks good when I do devmap to play in the .bsp.
but after I put everything to a .pk3 file and played it on a server.
The brush became too bright that the original color of the light became white. The light was blue when I use devmap *.bsp, but it became white when I play in a .pk3 map.
I don’t understand why is there the difference…I think if I reduce the light intensity in the shader it might shows blue again… but I don’t know how 
Please help. Thanks 