Ive been dooing a bit of reaserch into how new weapons can be added in Q3 and then looked at ET to see its pretty similar. So i no a few ppl in the forum are trying to do this so i though i might post my finiding here
Most of what a learned came from here http://screenshots.rq3.com/bird/exporting_guide/guide.html so if my explanation doesnt clear it up this might
So the first set to create your gun moddle and texture it. I think this is where most ppl get to before getting stuck
to make the work easier further down the line dont conect all the vertices to make one mass, leave the ammo clip separate and anything else you want to move, e.g. on the mp40 there as a little bit sticking of the side used to cock it that moves
at this point me using my primative milkshape would do a regular save because i will want to do several things with this moddle
Ok now the easy bit make a copy of your moddle and connect all the vertices in this one so its all a solid mass, there will be no need for moving parts. I dont no how to make character animation files so its best for me to use 3rd person animation files for existing guns…
so say i was using making a smg similar to the mp40 ide find the existing file in pak0 moddles>weapons2>…
import this into the open file, scale you gun to fit the points where the player would place his hads. Then in third person you can just use the same animation files, remove the gun you just imported and you ready to export you 3rd person moddle
ok, now for 1st person moddle, this is bit more complex… open the file where you gun is still in pices… now the tricky bit
you have to go though the pak0 to find moddles with hands atached to them… to get the hand it pretty simple as the gun and hand are grouped separatly. Hard bit it that ET seems to use lots of different moddles to make up 1 gun… best reaon for this i can think of is to speed up fps by not dealing with unveiwable moddles
but (not tried and tested) if you make everyhting in one file then make the other files e.g. barrle4.mdc a blank moddle you will still get it to work
whne you have the hand holding you gun in do not move it, scale you gun and place it in the hand. bring up the other hand place it so it dost look like it will look add the the camera and shape it around you gun
now if you kept you moddle grouded correctly this is the part it will pay off. You have to make one long animation file of everyhting you gun does, reloading shooting etc try not to make it too long remeber the file size
now in the same folder as where you would place there moddles you wil fins .cfg file, copy and past one from a different moddle then alter it for your gun… as you see it states the start and end frame of each animation section, so when the code need to make the gun reaload it no what frames to play, also the third colum is how many frames per second to play the animation at
well i think that about cover the moddleing side of it… saddly i dont no anything about programing ET so ill leavit it here… btw dont wory if you cant export to the same format as defualt weapons as ET still has md3 format… it not quite as nive file size but easier to play with
this is just what i ahev worked out and may be wrong, correct me if i cam… but i though it was worth a try


