This is my plan:
- Allies destroy doors
- Alarm goes off at the same time else where an red light is on which is rotating and has beams.
- Allies of Axis can turn on/off the alarm by pressing a button, when the alarm is off the red light (rotate, beams) must also be off.
What is the best way to achive this?
I have a func_explosive linked to a target_script_trigger and that is linked to the “light_on” brush, and i have a func_invisible_user linked to the “light_on” brush also, but it does not really work 
I played with the script a bit but i can’t get it to work:
game_manager
{
spawn
{
}
}
siren_off_script
{
spawn
{
trigger self startup
}
trigger startup
{
setstate siren_on invisible
setstate siren_off default
}
}
siren_on_script
{
spawn
{
trigger self startup
}
trigger startup
{
setstate siren_off invisible
setstate siren_on default
}
}

