How TDM COULD of worked and could still maintain a team.


(nick1021) #1

Have a long (key word long) tdm with objectives which ACTUALLY help. Maybe some doors assault, engies can open to give the team a new flank. A shortcut.

Yes this is all in the game already, but it could of worked for tdm.

Btw I don’t want a tdm, just saying how it could of worked.


(its al bout security) #2

but no one really wants it.


(kilL_888) #3

i want deathmatch. teamwork in team deathmatch is an illusion.


(DRiP) #4

speak for yourself. i want it


(Cep) #5

I personally don’t care either way but I don’t understand why it cannot be added, there are a lot of people who would actually like this as a game mode.

I just don’t understand why others would care if it was in the game or not.


(Smoochy) #6

[QUOTE=Cep;352576]I personally don’t care either way but I don’t understand why it cannot be added, there are a lot of people who would actually like this as a game mode.

I just don’t understand why others would care if it was in the game or not.[/QUOTE]

i always said no to TDM but now maybe more people are needed. i just think if not careful the TDM lot who dont like teamwork might ruin the game for the rest of us.


(Oschino1907) #7

Right there with you along with many of those I play with on a daily basis. We want more maps then anything… LOL 14 total and I will be happy for a VERY VERY LONG TIME!!! More Customizations as well!


(Oschino1907) #8

What does it matter if more people get the game to play TDM when MOST of us got if for the Objective Based Team Gameplay… Seems kinda odd to seek out the players this game is trying to seperate itself from.


(Cep) #9

I think that’s the issue that stands out most in the No camp, personally though if they are all playing TDM mode, I’ll still be playing the other modes :smiley:

Besides if they did come over to the other modes to try TDM tactics they would simply get owned all the time and at least then some will convert :smiley:


(Midnight) #10

Depends if you are playing pub tdm or clan tdm, huge difference.


(dazman76) #11

[QUOTE=Cep;352576]I personally don’t care either way but I don’t understand why it cannot be added, there are a lot of people who would actually like this as a game mode.

I just don’t understand why others would care if it was in the game or not.[/QUOTE]

Simples, here’s the quick rundown of how the argument is usually formed:

  1. SD works on TDM mode and content, meaning no work gets done on the Obj mode and content at that time
  2. New TDM mode attracts people who like TDM
  3. New players don’t play Obj mode - they didn’t buy Brink for it before, why would they play it now?

Result - Brink gains new players, who only play TDM. Objective players get no updates for ages. Objective player base remains small, TDM player base is also somewhat small because TDM is ten-a-penny and executed better elsewhere. Developing TDM costs SD more money than budgeted, therefore returns from now TDM players simply pay for the TDM mods. SD has no extra money, Objective mode has no new players.

TL;DR result - it’s highly likely TDM would not help Brink’s player numbers in a positive way, and would not bring much extra net profit for SD.

I have nothing against TDM - I simply do not think it’s a viable option for Brink and SD. This is not just a case of more players = good for the game - there are several levels to be considered, and mostly people are not considering these levels when suggesting TDM is a good idea. I’m sure that some of the TDM players would play objective mode too, but how many? We don’t know, so we cannot say it would absolutely be a positive thing.


(Cep) #12

That’s not a bad explanation dazman but I doubt very much that it would take so much resource from the main player base as to be detrimental to everyone else.

I mean its one mode that basically counts kills versus deaths and then determines which team won at the end based on this data. As a soft/dev myself I cannot see how this could not be very easily done by carbon copying the current objective mode and just adding those counters in. I mean its exactly the same as stopwatch except the winning factor is not objective completion or fatest time but overall team K/D.


(dazman76) #13

I know Cep - I was personally on the “no TDM” side at the beginning, but I guess now I’m mostly on the fence about it :slight_smile: We usually end up talking about stuff that we can’t really confirm (i.e. workloads and priorities), so the discussion fizzles out. I have to say though - fixes haven’t been especially quick in coming, and we STILL seem to have invisible players and dropping sound on the PC version. We also have no stats site for PC players - this feels like we’ve been abandoned altogether, due to the woeful number of active PC players. Kind of understandable, but people have their reasons for abandoning the game as we well know.

Given these things, I have little faith that TDM changes/tweaks/additions would come quickly, and would not interfere with work on the main game (if any is even done now). Over and above that though, is the need for SD to agree to the changes - something I don’t personally think they’d do, because the idea was always to make something different, not similar.

I mean, I’m still waiting for even the slightest recognition that “one key/button for all” is completely screwed for medics, and recognition of the fact that most PC players (on the forums) think this should be optionally bindable to multiple keys. It breaks the game for medics at every opportunity, and there has been no acknowledgement of this whatsoever. It’s certainly the reason for my own lack of desire to play.

Oops, sorry - massively offtopic and repeating my rant for the 100th time :slight_smile:


(DarkangelUK) #14

It’s not an option… now, but could have been at launch. I mentioned in my “things i’d like to see in Brink 2” post that it’d be nice to be able to use the same maps for multiple game modes.

I’d make it so different gametypes can be incorporated into the current map layouts, such as S&D/CS style round based bomb plant mode, CTF mode using docs or missile codes etc, KotH/Domination style mode… could possibly resurrect RtCW’s checkpoint mode where the 1st team to control all flag points wins.

In todays ADD gaming world, gamers want ‘more’, and have been used to having ‘more’ for quite a while now. When it comes to gametypes, Brink is a veritable dinosaur when it comes to providing diversity. You can say “well I don’t want it!” till you’re blue in the face, the reality is, the masses want it, and it’s the masses that keep a game alive and kicking, not a few stick-in-the-muds who aren’t even forced to play the additional gametypes. The way I see it, the more people there are playing, the more players there are to play the mode you like… and the greater chance there will be to convert players that have never tried objective mode, who have never realized how good it can be.


(Cep) #15

I feel your pain dazman :slight_smile:

Yeah I can see why that is an issue for those of us who remain TB players it would be nicer for SD to concentrate on the current issues and expand the content before creating a new mode for a style of player that currently doesn’t play the game.

I’d just prefer that none of us rule it out as an addition. After all it could be really fun if by completing the objective’s it insta-killed the opposing team as a bonus, but I digress :smiley:


(Smoochy) #16

[QUOTE=Cep;352584]I think that’s the issue that stands out most in the No camp, personally though if they are all playing TDM mode, I’ll still be playing the other modes :smiley:

Besides if they did come over to the other modes to try TDM tactics they would simply get owned all the time and at least then some will convert :D[/QUOTE]

i think we are all just worried that people with no concept of teamwork will ruin the game like they do on games like bc2

at this point though i say go for TDM and see if it draws people in. some might convert.


(Stormchild) #17

Well with a few tweaks, it could be done. Using an existing map, but disregarding the objective, so the teams have only to kill each other.

Real deathmatch would be more problematic because it implies spawns all over the map, and so on.

Coud see that in some servers provided the sdk was out, maybe… then some players (at least on pc) could have their bunch of tdm-tweaked servers…


(Smoochy) #18

[QUOTE=Stormchild;352684]Well with a few tweaks, it could be done. Using an existing map, but disregarding the objective, so the teams have only to kill each other.

Real deathmatch would be more problematic because it implies spawns all over the map, and so on.

Coud see that in some servers provided the sdk was out, maybe… then some players (at least on pc) could have their bunch of tdm-tweaked servers…[/QUOTE]

agreed. TDM would just be stopwatch without the objectives. not rocket science.


(Acron1021) #19

No, what I’m saying is, there should of been objectives which help the team kill the other team. Like flanking. But they would have to fight over it.


(o Twistedl o) #20

There already is TDM :slight_smile: