Most played? None, I actually set it to random with each game, swapping if I get two of the same role and then change their loadouts accordingly.
Hate dying to? None.
I’m going to rate them from 1 to 5.
Arty - 4 out of 5, Mainly because underground could be a bit more open also Failsafe on long range artillery guy makes no sense, especially when it’s put twice on Dreiss loadouts.
Aura - 4 out of 5, Not my cup of tea, but she does what she does well, sadly too many loadouts don’t give her good augments and some aren’t even working.
Bushwacker - 5 out of 5, a fine alternative to Proxy.
Fletcher - 10 out of 5, his stickies need some delay on them so they explode after sticking to a surface or enemy and actually be used as booby traps rather than airbursting them.
Fragger - 5 out of 5, Good all around Assault.
Kira - 5 out of 5, because Kawaii.
Nader - 3 out of 5, her grenades teleporting to her when she’s down is just weird, also martyrdom really could be applied only when she has one grenade left.
Phantom - 0 out of 5, IF one needs to ask why…
The nerf on melee heavy attack turn speed wasn’t necessary if SD wanted to nerf the Katana’s heavy attacks alone, which SD did by decreasing it’s attack frames and range.
Phantom’s health wasn’t that much of an issue so it being nerf made no sense, especially since his movement speed wasn’t buffed.
Damage that was greater than what the cloak could take going into his health makes perfect sense, but that also begs the question as to why SD also decreased his cloak’s duration, which also means he has less shielding.
Phantom was given a “Buff” in the form of him still being cloaked while detected, which makes no sense as one of his main drawbacks was that when spotted by another recon his Refractive Armor would deactivate.
Finally, Visiblity and Audability went through the roof.
Phoenix - 3 out of 5, good weaponry and an interesting healing mechanic, personal gripe is that his self revive could be faster and healing pulse could have a faster recharge.
Proxy - 5 out of 5, Solid merc.
Redeye - 5 out of 5, Solid merc for both spotting and “sniping”
Rhino - 3 out of 5, Very medic dependant, more so than other mercs especially as a front line defender/attacker. could use a buff on walking speed with his minigun spinning, being the same as with it not spinning, but maybe with the drawback that he can’t sprint with it equiped.
Sawbonez - 5 out of 5, Solid all around medic, better than all of them if you ask me.
Skyhammer - 5 out of 5, Solid all around fire support, really high risk/reward with his airstrike, with at least some use indoors unlike Kira and Arty, but that’s obviously Stoker’s Forte.
Sparks - 4 out of 5, someone really needs to look into her loadouts, even with her nerfs she’s still good, just not godlike, which makes sense.
Stoker - 5 out of 5, a lot of ways to counter his powerful ability with a long-ish length, personal gripe is I wish there would be a blue ammo indicator for teammates where I’ve left my ammo station at all times, same goes with Kira.
Thunder - 1 out of 5, Mk46 needs more damage and concussion grenades either need to lock player’s mouse control or they blinding needs to actually needs to remove all form of visual/audio feedback that they’re hitting enemies (Health bars, hit indicators, etc.) along with a massive debuff to weapon spread and locking out aiming down sights.
Vassili - 1 out of 5, Too many nerfs to sniper rifles even if he’s a merc I don’t use often, he changes to these were too much at some point.
He’s only a 1 and not a 0 because at least there isn’t a “hold x to hold breath” and a scope sway/bobbing while standing still. even with the buff to health, his mobility is still that of a 100 health merc which is the only thing that was consistent with every merc, except Phantom after his merc and now Vassili.