I’m not talking just about the extrema of the map. I mean like little things too that are on the players path, and he can go all around them but he can’t see certain parts of it from any of his accessible positions. A quick exmaple of this are the tops of the high floor windows in goldrush. These tops are actually just caulked by SD even though spectator can see them. This is just one example but there are always little things like this (top of a pole for example) that spectator can see but the player can’t.
Anyway I just wanted some opinions on this since it’s mostly a question of esthetics and it doesn’t really affect the feel of the map. I know that you should try to caulk as much as possible, but should you actually completely ignore what the spectator sees? After all most people will fly around in spectator mode for a while when they first get your map and first impressions are important.