How much damage needed to cancel a Sawbonez's medpack healing?


(CCP115) #1

I know that enough damage will stop the healing, but in the past I have sometimes taken damage yet the healing kept going. Anyway know if this is a bug, or if there is a cap that has to be broken for the healing to be negated?


(AsianPersuasion) #2

Just kill him


(Eox) #3

I’d say something like 20-25, but I never really paid attention to that. I actually wonder if healing not stopped upon taking damage is a bug, since as far as I remember everytime I was firing at someone in the process of being healed by a medpack it stoped. But I remember a couple of time where the healing kept going after taking a single or two bullets.


(Amerika) #4

Not sure on this. I’ve put in a lot of time as Sawbonez and I’ve gotten a pack or two in my time and I’ve never once noticed healing continuing after taking even a single bullet. Now, people will get healing on direct hits from packs which isn’t stopped from damage but the heal over time I am fairly certain stops as soon as you take damage. Are you certain you don’t see Sawbonez players running and throwing multiple packs at themselves to keep the HoT running? That’s what I do when I have to run.

Does anybody have a video showing damage not stopping a heal from a Sawbonez pack? I’ve never thought to test it.


(CCP115) #5

@Amerika it’s happened to me on more than one occasion, and if it has happened on an enemy Sawbonez, I’ve never noticed it.