Hi,
the following question just come up:
If there’s more than one player inside a trigger_multiple-entity:
How many times does that trigger_multiple-entity trigger it’s target?
Only one time?
Or as many times as players are inside this entity?
Hi,
the following question just come up:
If there’s more than one player inside a trigger_multiple-entity:
How many times does that trigger_multiple-entity trigger it’s target?
Only one time?
Or as many times as players are inside this entity?
But when there are n number of players inside a trigger, do they on subsequent triggerings trigger the trigger n times, or are the all collected per serverframe?
The triggering happens when a player touches the trigger. It doesn’t know or need to know about anything else.
Note that the wait (default 0.5 seconds) must be > 0 or the trigger will only fire once. (the .def file mentions that -1 is a one shot, but neglects to mention anything <= 0 has the same effect.) So two players cannot touch a trigger at exactly the same moment in game time. It also looks as though a trigger multiple can only be triggered at most once per server frame.
Interestingly, there is some scripting stuff for these entities that may behave somewhat differently. I haven’t looked at that in detail.
I’ve tested this issue with bobots (BTW these bots are killer).
The “trigger_multiple”-entity is as often activated as many players are in the trigger zone.
But it triggers only once it’s target.
Sorry for asking this in your thread, but I think it is OK: Do you create a custom (test) map with bots in the map? Is it possible to run around in the map - together with the bots? That’s is awesome. How?
// Loffy
No I’ve only spawned them.
And the bots stand at the spawn the whole time.
There’s a menu point waypoints (or something similar).
So I guess it’s possible to make a waypoint-file for custom maps.
And Ithink I’ve also read that there is a sample waypoint-file somewhere for DL.