How many of you turn OneFrameInterval to On?


(deftMoon) #1

How many of you sacrafice input lag for performance?


#2

Unless you have an absolute beast of pc you should always have Thread Sync off.
It’s called OneFrameThreadLag in the config where it should be set to True.
The frames per second you gain outweighs the increased input lag because more frames equal less input lag.
I’m sure @Amerika can tell you a lot about that.


(Amerika) #3

I’ve written about it a lot in other places so I won’t re-hash here. The short version is you want Thread Sync to be off. The gain in stable FPS outweighs a tiny amount of input latency that isn’t perceptible in an FPS game. And this is coming from a guy who is also a fighting game player where input latency can be a HUGE issue. The gain in FPS by setting Thread Sync to off will also decreases your frame draw time due to a higher average FPS which means less input lag from the gain and you are more likely to have a consistent/high fps count which means your movements will always be the same.

I have a beast of a PC and I still set Thread Sync to off.


(SiegeFace) #4

I7 5820k/980ti/SSD/DDR4 OC’d memory etc etc, still get vsync levels of input lag with that option set to on, the gain in fps is outweighed by the input lag. Leave it off.

Although I would like to know if the maximum pre-rendered frames in the nvidia control panel has any or similar effect to that onethreadlag option, I currently have it set to 1.


(vSyNd) #5

[quote=“SiegeFace;205464”]
Although I would like to know if the maximum pre-rendered frames in the nvidia control panel has any or similar effect to that onethreadlag option, I currently have it set to 1.[/quote]

That’s what I was thinking whenever I was reading the OP and Amerika’s response.

Guess we could give it a shot! :smile:

Overall, I bet it’s just better to buy a 120-144hz monitor.


(BananaSlug) #6

hehe

#outdatedPCproblems

[spoiler]but its ok as long as you are gut at the game :p[/spoiler]