Currently stopwatch is bugged, if the first attacking side only completes the first objective for example at 6 mins and fails to complete any other objectives, when its the second teams turn to attack if they complete the first objective in 5.59 mins they will still no matter what happens.
But stop watch mode is currently bugged and forces the 2nd attacking side to finish the next objective off in the list before the game will end! So in this case if they complete the first objective in 3 mins the game will still run for a further 3 minutes or until they complete objective 2!
It also seems to have a 2nd kind of unfair bug when it comes to missions that have two drop off’s to complete the end objective, the other day we were attacking on chapel and successfully repaired the EV and pushed it to its second objective in a quick time, we then got held by a solid defence on the final point and only managed to drop off one item in the last 30 seconds of the match, when the other team had their chance to attack we held the first two objectives for a longer time, but they managed to drop one of the items off with four minutes to spare on the clock, but we managed to hold until the rest of the time ran out and they failed to drop the final item off.
We won, it seems that objectives which have two objectives to complete only count if both are successfully done fully completing the objective, so the deciding factor in such situations isnt who dropped of the first half of the final objective quicker (which it should be, we should have lost) but it go’s the whole way back and judges who fully completed the objective before fully quicker.