This video briefly explains HotS ranked play and draft mode. The actual draft session starts at the 2:23 mark.
DB can do exactly the same! This can be a really cool way to increase the uniqueness of a team.
Each player gets a turn to pick one single merc (in the 1-1-2-2-1-1- turn style).
These mercs will be the spawn choices of the team.
So rather than each player having 3 of their own mercs to respawn as, they get to have a collective 5 merc respawn choice as selected by their team.
Though the mercs that are picked are collective, each player can still assign their preferred card and cosmetic skin to the available mercs. Just to add a sense of personalisation to the mix.
What this does:
- A team has a more narrow scope of mercs to work with. 5 mercs rather than a potential of 15 (if each player has a unique set of 3 mercs)
- A player has a wider scope of mercs to play with, 5 rather than 3.
- This means both teams will know exactly what type of configuration they’re up against. They get to anticipate and rule out various tactics.
- This makes a match more consistent and easier to follow, both as competitor and as an E-sports spectator (or shoutcaster).
- This will reward the team that has the best approach to putting their own known strengths against the opponents known weaknes
- This will reward the team that has the best approach to putting their own known strengths against the opponents known weaknesses.
Overall I think a system like this will make a competitive DB match less chaotic as it gives both teams more control over the outcome.