how fix shader to replace the original blitz ingame


(twt_thunder) #1

Hey again folks :smiley:
Just me over again… had to take a break from all weapons… even if its close to finnished now…
So I made a low poly hummer that should replace the blitz ingame…
but then this happends:

Even though the paths are as they should in md3… Then I thought this might be map side problem since the models in a map is skinned by the map…
so I wondered if there was some kind of shader that could fix this?

EDIT: Forget this post ever happend… Milkshape screwup…


(twt_thunder) #2

works now :smiley:
but my car needs a lot of work he he…
but its my first… ever



(BMW) #3

lol the truck on your trail_alpha map does some pretty good skids


(twt_thunder) #4

hehe, I know BMW… It was my first truck in gtk ever :slight_smile:
Think I got an trail_beta laying around if you’re interrested in development further on the map