[quote=“Dox;30566”]I know corner shots are a thing due to ping etc but how does this one work?
Dude was in the middle of the map and we never saw each other prior to this, like there was no ducking and weaving behind corners or walls or jump shots etc (the guy who killed me had 30ms ping and my ping was only 40ms)
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Anti-lag screw-up or a bug with the kill cam or both. Also, just because you or them had 30/40ms when you hit tab doesn’t mean they are staying there. Rubberbanding pings, something a lot of people don’t consider, plays hell with the player prediction that anti-lag system uses. The person you were facing might be 30ms 3/4 of the time but 100ms 1/4 of the time. Or it could just be a bug.
Stuff happens like this in virtually every game that employs anti-lag and a lot of clientside calculations. You either deal with dying like that from time to time or you deal with a tiny pool of players. There is a trade-off for everything.
In other games, particularly the new media darling, you die from behind a corner virtually every time due to a couple of factors in how they do their netcode. So instead of it being a rare occurrence it’s pretty common multiple times a game. It keeps the game smooth for everyone but there is a trade-off on what you see and what actually happens. But since it works for you just as well as them it’s seen as a fair trade-off by the devs.