How Does Team Balancing Work?


(Black) #1

I’ve just noticed in the past couple of games the balancing in casuals seem a bit off.
It seems level doesn’t play a factor because in one of them I saw where the system put all two digit levels on one side and one digit on the other side.

I can only see a couple of ways how can “estimate” a players skill in the game.

  1. Play time
  2. Level
  3. Average Score
  4. Win rate

It appears that average score or average score PER MINUTE seems to be the best way to estimate a players skill because the really does determine a players worth on the team. How much he can support, attack, and defend.

So how does it work?


(Ardez1) #2

It balances based on factors from your last 10 casual matches.

It does not balance using account level.


(Black) #3

Wait for real!?

So if I do bad in my recent matches I will be put with lower skilled players?


(Ardez1) #4

[quote=“BlackFro;88796”]Wait for real!?

So if I do bad in my recent matches I will be put with lower skilled players?[/quote]

Are you talking about competitive for casual? I get confused sometimes with all these different threads.

My post was related to the autobalance that happens in a casual server. Not a competitive match.

EDIT: There has been way more discussions about casual balancing lately due to the recent changes.


(Ardez1) #5

@BlackFro
If you do poorly in a casual match it does not put you with worse players. The balancing done in a casual server ONLY happens right before the match starts. It does NOT do any balancing when you join via the server browser or the quick match method.

So no, playing worse doesn’t put you with worse players in casual games. It only changes how you are balanced at the start of the match.


(Amerika) #6

[quote=“BlackFro;88796”]Wait for real!?

So if I do bad in my recent matches I will be put with lower skilled players?[/quote]

I know the system uses your last 10 public matches (not ranked MM) to give you a hidden ELO rating that is used during the balancing portion of the lobby screen.

However, this next part is me entirely guessing based on my experience.

The system will use all of the players on the server and will try to get an even value for both sides. This means that if everyone is pretty medium tiered they will be sorted where both sides get an even value which, assuming no leavers/joiners, could potentially be a more even match than if it was left up to random chance. However, the system can still be screwed if the entire server is made up of medium to lower skilled players and has one highly skilled player which can still cause imbalance. I believe the system tries to make up for this by placing a couple “better” players according to the ELO on the other team (say the persons who are #2 and #3) assuming the ELO values of each team are near each other on average. I’ve ran into that scenario so often recently that it’s hard to believe it’s not how things work…but that’s totally anecdotal and pure theory on my part…but based on what I’ve seen. They’ve never said exactly how the system works. Just that it uses a hidden ELO value for your last 10 games played.

You do have to remember that there are leavers and joiners still after the balancing and different merc choices which can further throw off matches.


(Litego) #7

Oh, so that’s why my friends are always balanced to the other team. Wish there was an easier way to play with your friends on casual servers.


(Amerika) #8

Yup. If you play with friends who are in your same ballpark of skill then you’ll almost always be balanced against each other. So if you want a better shot at playing with your friends make sure they are either a lot better or a lot worse than you are :slight_smile:

Luckily most of the people I play with are cool with playing against each other and we play in a big enough group that you’re at least playing with a few people you know every round.


(gg2ez) #9

Yup. If you play with friends who are in your same ballpark of skill then you’ll almost always be balanced against each other. So if you want a better shot at playing with your friends make sure they are either a lot better or a lot worse than you are :slight_smile:

Luckily most of the people I play with are cool with playing against each other and we play in a big enough group that you’re at least playing with a few people you know every round.[/quote]

Is this like the one time you destroyed @scarfino on YouTube? @Amerika


(Amerika) #10

Yup. If you play with friends who are in your same ballpark of skill then you’ll almost always be balanced against each other. So if you want a better shot at playing with your friends make sure they are either a lot better or a lot worse than you are :slight_smile:

Luckily most of the people I play with are cool with playing against each other and we play in a big enough group that you’re at least playing with a few people you know every round.[/quote]

Is this like the one time you destroyed @scarfino on YouTube? @Amerika [/quote]

Haha, well he’s my IRL friend and I play with that group/stream fairly often. Usually 6-10 people play on a server from his stream. It’s good times.


(gg2ez) #11

Yup. If you play with friends who are in your same ballpark of skill then you’ll almost always be balanced against each other. So if you want a better shot at playing with your friends make sure they are either a lot better or a lot worse than you are :slight_smile:

Luckily most of the people I play with are cool with playing against each other and we play in a big enough group that you’re at least playing with a few people you know every round.[/quote]

Is this like the one time you destroyed @scarfino on YouTube? @Amerika [/quote]

Haha, well he’s my IRL friend and I play with that group/stream fairly often. Usually 6-10 people play on a server from his stream. It’s good times.[/quote]

Live for the beard.


(Jostabeere) #12

Well good to know why I’m getting uber-terminators in my pub games lately.


(K1X455) #13

In the light of this failed balancing mechanism, it got suggested that a player can swap with someone with another team from the menu invocation. It’s pretty much like invoking a votekick on the same team, but this time, you’re invoking a swap to join the other team by telling the other player that you’ll trade places.


(Enzo) #14

Highly doubt players who stack or are on a stacked team will swap. It doesn’t hurt to have the option but fix the matchmaking :-1:


(Amerika) #15

Highly doubt players who stack or are on a stacked team will swap. It doesn’t hurt to have the option but fix the matchmaking :-1: [/quote]

How do you evenly balance every single public match that has wildly varying levels of skill, skill with the mercs they chose to bring, priorities in what they want to play and willingness to switch to something that is needed?

It’s easy to say, “fix matchmaking”. It’s not as easy to understand the problem, the factors involved in what makes the problem and then come up with a solution that stands a chance in hell of working.


(K1X455) #16

@Enzo what I meant was that if I intend to balance the team personally so the other team can even the odds a little bit, it shouldn’t be difficult to swap with someone else. At the moment, you can’t swap or even move to Spectate mode with even teams.


(Enzo) #17

Highly doubt players who stack or are on a stacked team will swap. It doesn’t hurt to have the option but fix the matchmaking :-1: [/quote]

How do you evenly balance every single public match that has wildly varying levels of skill, skill with the mercs they chose to bring, priorities in what they want to play and willingness to switch to something that is needed?

It’s easy to say, “fix matchmaking”. It’s not as easy to understand the problem, the factors involved in what makes the problem and then come up with a solution that stands a chance in hell of working.[/quote]

@K1X455 ah Ok :smile:

@Amerika 1st look at time played in Steam. Match people in regards to time played in Dirty Bomb then match them in regards to K/D and level. I’d rather have that then the current iteration which is let’s just put very good players grouped with a team who can’t kill anything or even know what their doing.

There are solutions but you don’t implement a broken matchmaking like the current one without 1st testing it. I mean testing in a small base of servers not a full rollout.

Till they fix this issue I’m just choosing sides where I know competent players are playing. Now the stacking and leaving is worse than the previous version. I even have people just spectating entire games while they cherry pick sides. I ask them why?

I want to play with my friend :tired_face: Look at the team matchmaking gave me :disappointed:

I rather have the previous matchmaking even though people were stacking at least there we could play with friends. Now it’s not only people leaving during games or spectating there is worse balance than before.

Only people who like the new matchmaking is the noobs because I’m given players of that calibre to carry. Well Splash no thank you and thank god for being able to just leave and switch servers/teams.

Yesterday was prime example. 48kills 7deaths we play bridge. I’m using the mic telling them to please stay in the room. Not even 1 person would listen. Look at their levels all low. Done explaining do whatever you want with your matchmaking no matter what you try people will stack and I’m done playing fair. Now I enter matches and just pubstomp you like it like that don’t you Splash please continue.

Waiting for the next fps which caters to friends grouping up or Splash fixing their issue. I saw Faraleth post their working on a friend party mode mechanic. So there is hope. Thank you Splash I hope it’s not in the works for the next 3 months.


(Amerika) #18

There was barely any matchmaking with the previous iteration. It only happened at the start of the lobby when everyone leaves. Now it’s done at the end so it is doing Matchmaking…but it has the side effect of not letting you play with friends.

And you’d rather have MM done with time played as opposed to how people have actually done? That is…odd. Exactly why would you do that?

How did you come to the conclusion that balance is worse than before? My experiences won’t be the same as everyone elses but games have been infinitely more close since the change.

If you’re upset about not being able to play with friends as easily as before (you can still get sorted with them and you can still switch in game) then join the club. I don’t think anybody disagrees on the fact that a group system should have been put into place before the new pub matchmaking system came online. But trying to get MM done by time played is just crazy and I don’t know why you’d want that as it’s not even close to an accurate representation of skill.

The last part of what you said is a weird anecdotal rant I can’t make much sense out of.


(Enzo) #19

Don’t worry about the last part that’s just me ranting.

You wanted a solution I gave you one with time played. The other is based on K/D and Levels.

I rather sit with people who have 200 300 hours time played then 50 hours time played or even less. Yes it’s not representation of skill but it at least will give me some players who know what they’re doing after spending so much time in the game.

Games now I agree are better because they make good players carry so hard it’s frustrating. So the noobs are not getting pub stomped. I on the other hand have to play out of this world while I pull my hair. Some people like the challenge and some people do not like to play a game where every game is a carry.

As I said the solution for me has been simple stack and I’ve yet to lose 1 match. So as I said please continue on till we receive a party mode.

Also you agree that they shouldn’t have implemented the current system without a party mode. I’ve played FPS games like 15 years back and I’ve seen it all with bad decisions from companies.

You never roll out stuff without 1st testing it. Look how long they test execution mode. Maybe in 10 years I’m being sarcastic it will be ready. How about you test your new lovely matchmaking like execution mode for the next how many years.

Also correct me if I’m wrong in the new matchmaking mode does it just color highlight the defender attacker group or does it say which team is defender and attacker. I’m at work can’t check at the moment. If it doesn’t say which team is defender and attacker that’s just even more brilliant stuff there.


(SereneFlight) #20

Well, the game is going to think that I’m a complete noob then.