How Does Dirty Bomb Actually Create Teams?


(Press E) #1

I was playing a game recently and ran into this.

It is not the product of player switching, it’s literally just the teams the game created.

This isn’t the first match I’ve seen where the game does this unfortunately (I’ve actually seen worse, just none I thougth to screenshot). I used to assume teams were generated based on levels, but I guess this isn’t the case. Anyone have any insight into why the game thinks this is an effective team?

And inb4 anyone whines that levels mean nothing, they mean experience. You can guess what happens when a team of level <10 players. A level 16 player has a significantly better understanding of the game than the level 8s I got.
And spoiler, they wiped the floor with us.


(ChaoticElf) #2

From what I remember reading before, it’s based on past wins? I’ll have to poke around a few threads, but I know it’s been mentioned. So you can end up with a weird combination of level spreads (but more often than not I feel like I’m always in your position lol)

Edit for quote:


(nokiII) #3

I’m too lazy to write it, so paging @Amerika he can probably copypaste one of his explanations in here.


(Press E) #4

[quote=“ChaoticElf;205484”]From what I remember reading before, it’s based on past wins? I’ll have to poke around a few threads, but I know it’s been mentioned. So you can end up with a weird combination of level spreads (but more often than not I feel like I’m always in your position lol)

Edit for quote:

[quote=“Amerika;88802”]
I know the system uses your last 10 public matches (not ranked MM) to give you a hidden ELO rating that is used during the balancing portion of the lobby screen.

However, this next part is me entirely guessing based on my experience.

The system will use all of the players on the server and will try to get an even value for both sides. This means that if everyone is pretty medium tiered they will be sorted where both sides get an even value which, assuming no leavers/joiners, could potentially be a more even match than if it was left up to random chance. However, the system can still be screwed if the entire server is made up of medium to lower skilled players and has one highly skilled player which can still cause imbalance. I believe the system tries to make up for this by placing a couple “better” players according to the ELO on the other team (say the persons who are #2 and #3) assuming the ELO values of each team are near each other on average. I’ve ran into that scenario so often recently that it’s hard to believe it’s not how things work…but that’s totally anecdotal and pure theory on my part…but based on what I’ve seen. They’ve never said exactly how the system works. Just that it uses a hidden ELO value for your last 10 games played.

You do have to remember that there are leavers and joiners still after the balancing and different merc choices which can further throw off matches.

[/quote][/quote]

This actually makes a lot more sense. The previous match I played before this was a melee 1v1 with The Crow’s Black. I ended up winning, but most of the players there joined immediately after. I suppose it thought me along with the other players on my team did very well, with the other higher level players that joined onto the other team losing and being marked as doing poorly.

Of course there are 9 other matches to consider, but it makes a lot of sense. Thank you!


(Amerika) #5

This has been beaten to death and explained to death. CMM is changing how this works. People keep posting screenshots of one match, probably out of 10+ they played that night, where they THINK things are off or didn’t see a ton of join/leaves where things worked out funny and/or poeple switched. Instead of looking in the console log to see if that happened they instead post screenshots like this.

I’m going to start locking all of these threads unless they contain something new, valid and contrustive.