How do you make the engineer offensively viable?


(shirosae) #42

[QUOTE=INF3RN0;463792]Before you say “make him the objective class”- don’t. I am referring specifically to the engineers combat style and how defensively biased it is. How can the engineer become an offensive combat class?

The best I can come up with right now is to restrict frag grenades just to the engineer (rather than soldier) and have them start with 2, and maybe give it a long c/d for replenishing. The role of the soldier and the engineer should be shared, and if anything promote synergy between the two. Give the soldier special nades (conc/flashbang/etc) and give the engineer the explosive items to follow on the soldiers lead. Soldiers already benefit way too much from their weapon capabilities (which by the way needs increased recoil and headshot reliance)…[/QUOTE]

NECRROOOPOOOSSST.

I really want to try an engineer that has a Fops-level Primary AR and a Panzer on a recharge bar. Kinda an offensive area-denial type thing that’s especially good at hitting clusters around ammo stations or whatever. Or maybe some sticky mines with a proximity sensor that sends me a beep when movement is nearby but requires manual detonation. Just more active stuff, with 'splosions. Turrets and mines as is can be useful, but the passiveness of it is a tad boring.