Before you say “make him the objective class”- don’t. I am referring specifically to the engineers combat style and how defensively biased it is. How can the engineer become an offensive combat class?
The best I can come up with right now is to restrict frag grenades just to the engineer (rather than soldier) and have them start with 2, and maybe give it a long c/d for replenishing. The role of the soldier and the engineer should be shared, and if anything promote synergy between the two. Give the soldier special nades (conc/flashbang/etc) and give the engineer the explosive items to follow on the soldiers lead. Soldiers already benefit way too much from their weapon capabilities (which by the way needs increased recoil and headshot reliance).
You could further this by reducing the flat damage role of the current engineers abilities and instead split the effect between both damage and CC with very short slows/dazes/snares/etc and less instantaneous damage.
And yes engineers could be more proficient at objective completion, but then so should the recon. It doesn’t make a class more fun when your simply forced to play it even if it’s the worst possible choice for a given situation.
.
- I kind of agree with you on two grenades like you mentioned.