I wanted to steal one of Loffy’s ideas and make a sliding door close at the objective return point if a team is not in control of their own objective. So … I wanted to make a sliding door, that is triggered (closed) when a side’s objective is stolen by the enemy. I don’t see how I can make a func_door script triggerable. I guess I could make a script_mover. I know I can setstate the func_group, but that wouldn’t look very cool. Anyways, just looking for thoughts and ideas.
Thanks


