Time to kill is of course, how fast enemies die in game. How do you feel about it in it’s current state? Too fast, too slow? Feel free to go into detail as well. I’d love to hear as many responses as possible, both for discussion of this game, but because this game is inspiring stuff I’d like to make should I get the resources to do so.
How do you feel about the time to kill?
I think it’s almost perfect, could be slightly faster, but overall I’m very happy with it.
Happy with how it currently is but I don’t mind if the devs toy with it a bit
It’s pretty close to perfect IMO. You have enough time to react and do something about it but you also aren’t a damage sponge. It makes consistent aim over time become the main skill as opposed to simply seeing somebody first and winning. And I like that the headshot multiplier is only 2x body damage making them very good to get but not instant kills (sniper rifles excluded of course).
I not quite sure in how to judge the speed of killing. Since all different merc have different health, but weapons do the same amount of damage the time it takes varies. But of you were to find an average, I’d say it’s just right for this type of game
Yeah, it seems to be pretty well done.
With good aim you are dead quite fast but still slow enough to have a chance.
I’ve never really worried about TTK in any games, as long as everybody has the same opportunity to perform those kills. I know it really does make a big difference in the end, it just never has to me personally.
Well, I suppose the best thing to do, if I were to balance a game, is figure out what I would want the ttk to be, based on say, 100% accuracy from players. As of now, here’s what I am shooting for
Light: 0.25-0.75
Medium: 0.33-1.00
Heavy: 0.5-1.25
It’s hard to balance though, because people are unpredictable. And it’s a question of how much power should the top players have, and how much should a new player have coming in. It’s the kind of stuff I could only figure out once I’d have an Alpha.
All I care about is, “do I see him first and does that make me win almost every single time?”. If I answer yes to that question I pretty much do not play the game. I like games that require aim consistency and discipline as their core gunpaly mechanic (rare in today’s console shooter market) as opposed to simply seeing somebody first and winning most of the time. This is why myself and CoD and CoD-like games have never really gotten along.
@Amerika
Now wait wait wait…
If I see you first, aim down sights, and shoot you first I should always be able to kill you first if not a significant advantage in the battle.
If any fps did not follow the above rule it would probably piss off players and would not be fun.
[quote=“BlackFro;94736”]@Amerika
Now wait wait wait…
If I see you first, aim down sights, and shoot you first I should always be able to kill you first if not a significant advantage in the battle.
If any fps did not follow the above rule it would probably piss off players and would not be fun.[/quote]
I have to disagree, just because you’re the first to see someone doesn’t guarantee you the win. The first shot maybe, but not the kill, personally I hate games with that logic, cause it’s not skill based so much as it is based on positioning. Thus why I do not enjoy Counter Strike as much as others do.
[quote=“BlackFro;94736”]@Amerika
Now wait wait wait…
If I see you first, aim down sights, and shoot you first I should always be able to kill you first if not a significant advantage in the battle.
If any fps did not follow the above rule it would probably piss off players and would not be fun.[/quote]
In Dirty Bomb you are not guaranteed a kill. There is time to react fairly often. You have a significant advantage but you are most definitely not guaranteed.
For example, if you come up behind me but I’m already sprinting somewhere and jumping off walls there is a solid chance when you try to ADS me you aren’t going to kill me and might not even hit me before I have a solid chance to react. We are not talking about a player sitting in one spot not moving. We’re talking about realistic TTK in typical DB situations where you won’t be doing as you described very often unless you’re playing against relatively new’ish players.
In most low TTK games, like the CoD series, you’d come up behind me and regardless of what I was doing you would easily kill me most of the time with no danger to yourself. That just isn’t true in DB outside of sitting there doing nothing situations (which will rarely happen when facing experienced players).
[quote=“BlackFro;94736”] If I see you first, aim down sights, and shoot you first I should always be able to kill you first if not a significant advantage in the battle.
If any fps did not follow the above rule it would probably piss off players and would not be fun.[/quote]
What he means is that, unless you have truly awe inspiring aim, as long as the person being fired on responds quickly he can juke out of the enemy fire and return fire, giving him a decent chance of winning the fight if he has better tracking.
In CoD your target dies before they have a chance to turn and return fire. In DB you can juke before you take lethal damage and attempt to turn the fight on them or move to cover. It gives you a fighting chance even if you don’t fire first.
Correct me if I’m wrong @Amerika
EDIT: D: I posted too slow.
@Frogteam you nailed it exactly. And I responded above with an example which fits your explanation.
[quote=“BlackFro;94736”]@Amerika
Now wait wait wait…
If I see you first, aim down sights, and shoot you first I should always be able to kill you first if not a significant advantage in the battle.
If any fps did not follow the above rule it would probably piss off players and would not be fun.[/quote]
Of course, the downside with this, is that bad players and KDR farmers will play in a way that is detrimental to their team, by camping in good killing spots instead of playing the objectives, focusing more on their own stats instead of playing in a way to win the match.
And bad players that go down this route, they stay bad, because they don’t need to learn to aim (or move) against the better players that have superior aim and movement. Even the very worst Vassilis still manage to get a few kills per match.
[quote=“immenseWalnut;94755”][quote=“BlackFro;94736”]@Amerika
Now wait wait wait…
If I see you first, aim down sights, and shoot you first I should always be able to kill you first if not a significant advantage in the battle.
If any fps did not follow the above rule it would probably piss off players and would not be fun.[/quote]
Of course, the downside with this, is that bad players and KDR farmers will play in a way that is detrimental to their team, by camping in good killing spots instead of playing the objectives, focusing more on their own stats instead of playing in a way to win the match.
And bad players that go down this route, they stay bad, because they don’t need to learn to aim (or move) against the better players that have superior aim and movement. Even the very worst Vassilis still manage to get a few kills per match.
[/quote]
There really isn’t much you can do about that, as you get higher and higher in the level of play you deal with those kind of play styles simply get fazed out since they aren’t productive.
You can’t force people to play effectively, they have to come into it naturally. Which is why pub and matchmaking exist and are separate.
After playing Battlefront at the weekend I was reminded how blissful it is to actually have a real fight when you encounter someone 1v1, I’d never really thought about TTK before playing Dirty Bomb. I think they nailed it here.
Surprise shotgun headshots which kill everyone but Rhino. Shouldn’t be a thing imo.
Surprise shotgun headshots which kill everyone but Rhino. Shouldn’t be a thing imo.
[/quote]
And they also have limited range and an average fire rate of 0.700-0.633 miliseconds, plenty of time to kill someone if they miss. They are high risk high reward, and that’s fine.
Yup, what Amerika said. I’ve been backraged many times and with a swift flick of the arm I am able to shoot back, which depending on their aim skills means there is definitely enough time to either kill them or at least severely hurt them. Of course it all depends on whether a person can react fast enough.