How do you feel about the changes done to Fletcher?


(YeOldeButtcheek) #1

Recent balance changes in Octobers Fine Tuning Update: http://forums.dirtybomb.nexon.net/discussion/18582/fine-tuning-update-october-2015/p1

Balance changes to Fletcher were:
Fletcher
-Increased Sticky Bomb detonation time to 0.5s (up from 0.366s)
-With the Lock-On Augment’s 30% faster detonation, time is 0.35s (up from 0.256s)
-Sticky Bombs can no longer be detonated by enemy fire for 0.2s after being thrown

How do you feel about the changes done to Fletcher?


(TmGSpade) #2

To be honest, this is a Buff and a nerf.


(YeOldeButtcheek) #3

Pretty much.
As said by Sniff between he and I.

Sniff: It’s good to remove the self damage
Sniff: You have time to press D
Sniff: and back up
Sniff: for close sticks
Ye Olde’ Buttcheeks: The change made Fletcher depend more on sticking players.
Sniff: yup
Ye Olde’ Buttcheeks: and missing isn’t rewarding.
Sniff: yup
Sniff: I like that
Ye Olde’ Buttcheeks: cause if you miss, the palyer can move
Sniff: I was getting used to throwing it at peoples feet
Ye Olde’ Buttcheeks: and trapping is now wanting to be used more.
Ye Olde’ Buttcheeks: I do like that
Sniff: Yeah


(kAndyREW) #4

yeah I think it’s fine. You won’t be able to spam as easily and get some lucky AOE kills on low health mercs. It rewards good sticky bomb aim.

also i would like to add it doesnt seem to affect long range sticks as there is a significant travel time anyways. the half second almost times it perfectly.


(Eox) #5

0.5 arm time does not seem like a huge number. But I’ll have to try this before setting my mind. 0.2 seconds invincibility for the sticky bomb is awesome though. I can’t stupidly die due to a random shot on my bomb anymore. :slight_smile:


(Jostabeere) #6

I am totally fine with the longer times so pub heroes with stock Fletcher won’t ruin games now as Proxy did last 2 weeks.


(Faraleth) #7

Put this in the merc discussion section for you :wink:


(DMaster2) #8

I guess after this fix the A31 is the to-go loadout for Fletcher. Shame because i really dislike shotguns.


(cornJester) #9

However Lockon is still broken at least for me! I am getting the full brunt of the nerf on my A31…


(DMaster2) #10

However Lockon is still broken at least for me! I am getting the full brunt of the nerf on my A31…[/quote]
Wasn’t supposed to be fixed and working this time around?


(Szakalot) #11

cant say ive noticed the firing delay, i detonate sticky’s in people’s face anyways, and not rely on stucking them onto mercs.

The delay before sticky can explode is great though, it will remove a lot of those random moments when you blow yourself up cause of a lucky spray from the opponent.


(cornJester) #12

However Lockon is still broken at least for me! I am getting the full brunt of the nerf on my A31…[/quote]
Wasn’t supposed to be fixed and working this time around?[/quote]

It was supposed to be fixed and unlike Szakalot I can definitely notice the increase delay and it is the same for me on ALL cards. So lockon is not working for me. However it could be broken for some people and not for others…


(DKill_) #13

While the increase may sound tiny, the feeling is completely different now. Now stickies feel sluggish and are too easy to escape. Now we’re forced to use cards with Lock-On augment which seriously limits usable cards. I can however confirm that the Lock-On augment in fact works fine for me.


(Szakalot) #14

I’ll try a card without lock-on and let you know if i notice any difference. For lockon cards (assuming it works) the difference is only 100ms, since I usually blow sticky mid-air, rather than after it lands/gets stuck to an opponent; this has almost no effect on my gameplay.


(Patrol1985) #15

Hey Szakalot! I believe it was you to whom I spoke the other day on the server about sticky bomb usage. You advised me to press “4” instead of “q”, to which I replied I use the “z” button anyway (with my thumb too - dunno why people find it weird :P).

Just wanted to write that after giving the matter some thought I agree with you (it’s good to choose the bombs with “4”), but for a different reason - switching to bombs requires time, so unless one has “quick draw” on their card the delay is going to be quite significant, by combat standards. Thus, it’s better to have a card with “lock on” and choose the bombs earlier with “4” than choose a card with “quick draw” just to use the “quick use” button. The “quick draw” doesn’t completely eliminate the delay anyway :wink:


(watsyurdeal) #16

Random thought, but it’d be cool sticks to enemies reduced arm time a bit. Like, 25%.


(Eox) #17

-25% arm time on stuck stickies ? Feels nice.


(Szakalot) #18

[quote=“Patrol1985;91986”]Hey Szakalot! I believe it was you to whom I spoke the other day on the server about sticky bomb usage. You advised me to press “4” instead of “q”, to which I replied I use the “z” button anyway (with my thumb too - dunno why people find it weird :P).

Just wanted to write that after giving the matter some thought I agree with you (it’s good to choose the bombs with “4”), but for a different reason - switching to bombs requires time, so unless one has “quick draw” on their card the delay is going to be quite significant, by combat standards. Thus, it’s better to have a card with “lock on” and choose the bombs earlier with “4” than choose a card with “quick draw” just to use the “quick use” button. The “quick draw” doesn’t completely eliminate the delay anyway ;)[/quote]

hey!
I don’t really agree with your reason : P Its an extra advantage, sure, but pulling out the sticky really doesn’t take too long, neither does arming itself.

Its just that your throws should be all about quality, since the aoe damage falls off very quickly: rather than making two fast 20-40hp hits, better to get one 80-100hp hit. Aiming with mouse is consistent with your aiming experience, its much easier to learn to be accurate with stickies when they are pulled out by 4.

I heard from a player who would have a mouse4 or sth bound to the quick ability as well and was able to get good with stickies that way, so it can be done. and of course I’m biased from RTCW/ET/QW where you would constantly switch between weapons/tools based on the situation, so quickly pressing ‘4’ during a fight is no problem for me.


(CCP115) #19

[quote=“Szakalot;92203”][quote=“Patrol1985;91986”]Hey Szakalot! I believe it was you to whom I spoke the other day on the server about sticky bomb usage. You advised me to press “4” instead of “q”, to which I replied I use the “z” button anyway (with my thumb too - dunno why people find it weird :P).

Just wanted to write that after giving the matter some thought I agree with you (it’s good to choose the bombs with “4”), but for a different reason - switching to bombs requires time, so unless one has “quick draw” on their card the delay is going to be quite significant, by combat standards. Thus, it’s better to have a card with “lock on” and choose the bombs earlier with “4” than choose a card with “quick draw” just to use the “quick use” button. The “quick draw” doesn’t completely eliminate the delay anyway ;)[/quote]

hey!
I don’t really agree with your reason : P Its an extra advantage, sure, but pulling out the sticky really doesn’t take too long, neither does arming itself.

Its just that your throws should be all about quality, since the aoe damage falls off very quickly: rather than making two fast 20-40hp hits, better to get one 80-100hp hit. Aiming with mouse is consistent with your aiming experience, its much easier to learn to be accurate with stickies when they are pulled out by 4.

I heard from a player who would have a mouse4 or sth bound to the quick ability as well and was able to get good with stickies that way, so it can be done. and of course I’m biased from RTCW/ET/QW where you would constantly switch between weapons/tools based on the situation, so quickly pressing ‘4’ during a fight is no problem for me.[/quote]

I agree to an extent. Usually when I play Fletcher, or any merc with throwables, I use the number 4.

But with Fletcher it’s different. Instead of using a knife to run around, I use stickies, because the move speed penalty is non-existent and it lets me throw my stickies at the first sight of an enemy, rather than swapping weapons. However, In the middle of a fight, I will usually stick to my weapons, because swapping out just to get to stickies can take too long.


(Ferrett321) #20

I am biased.
I don’t like the changes to Fletcher because I have a gold card for Fletcher which is now not as effective due to the changes, simply because it doesn’t have lock-on.