How do you disable the minimap, and does it help with FPS?


(doxjq) #1

Trying to stream, but I am suffering FPS problems when I stream. I heard disabling the minimap can boost FPS, is this true?

If so, how do you do it? I followed someones guide on how to do it by changing minimapwidth and height in the shooterui.ini to 0, but even after doing this I still have a mini map every time I spawn.


(nokiII) #2

Disabling the minimap didn’t improve my “fps” per se, but it improved the consistency of framedraw times which results in less “stutter”.

What also can help is to assign your different cores to different processes, for example let DB run on cores 1-4 and OBS on 5-8.

To disable the minimap, go to your ShooterUI.ini and search for the “[ShooterGame.SGUIHUDMiniMap]” section. Then replace

[ShooterGame.SGUIHUDMiniMap]
m_bUseRotatingMap=true
m_FiringFadeoutTime=2
m_MiniMapScale=0.2
m_DisplayPlayerIconArrow=true
m_ContainerScaleModifier=0.0
m_DisplayFiringEnemies=true
m_DisplayMines=true
m_DisplayHeartbeatSensors=true
m_DisplayEnemies=true
m_DisplayAllied=true
m_DisplayTurrets=true
m_DisplayObjectives=true
m_DisplayPawnRequests=true
m_ClampObjectives=true
m_ClampAllied=true
m_ClampPawnRequests=false
m_MinimapPollThreshold=0.1

[ShooterGame.SGUIHUDOverviewMinimap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=2
m_MiniMapScale=0.1
m_CenterOnPawn=false
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=1.24493
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=true
m_DisplayAllied=true
m_DisplayTurrets=false
m_DisplayObjectives=true
m_DisplayPlayerPawn=true
m_InterpSpeed=1.0

with

[ShooterGame.SGUIHUDMiniMap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=0
m_MiniMapScale=0
m_MiniMapWidth=0
m_MiniMapHeight=0
m_MiniMapSpecWidth=0
m_MiniMapSpecHeight=0
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=0
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=false
m_DisplayAllied=false
m_DisplayTurrets=false
m_DisplayObjectives=false
m_DisplayPawnRequests=false
m_ClampObjectives=false
m_ClampAllied=false
m_ClampPawnRequests=false
m_MinimapPollThreshold=0.0

[ShooterGame.SGUIHUDOverviewMinimap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=2
m_MiniMapScale=0
m_CenterOnPawn=false
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=1
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=false
m_DisplayAllied=false
m_DisplayTurrets=false
m_DisplayObjectives=false
m_DisplayPlayerPawn=false
m_InterpSpeed=1.0


(jokingShale) #3

I find the minimap too valuable when figuring out if it’s friendly footsteps I’m hearing or not.


(doxjq) #4

You don’t need that though? You can just do a 360, you can see your team mates through walls. They have arrows above their heads. If no arrow, it’s enemy XD


(Herr_Hanz) #5

Thanks! i never use the minimap and it blocks my view from my skulsplitter trinket.


(Amerika) #6

What’s a minimap? :smiley: I’ve never seen one of those before!


(XavienX) #7

Honestly the only thing I find the minimap useful is for callouts because it indicates the name of the part of the map you’re in.


(BananaSlug) #8

its that thing on hud that shows you map and dudes on it


(jokingShale) #9

That takes longer and also takes my attention away from arguably more important lines of fire.


(Xyfurion) #10

A couple other things that will boost your FPS (if you haven’t already done so) is to disable VSync and Thread Sync.


(The_N00Ba) #11

The minimap does tend to help when you are looking for gaps in your defense or offensive options. That is why I still use it. Would be interesting to try without it though.


(SlyWolf10) #12

Imo minimap is useful in execution mode.

By teammate spotted enemies should show in minimap would be useful.


(AlphaUT) #13

Never use mini map before…


(Herr_Hanz) #14

its only usefull when spotted enemies, and also enemys in friendlys line of sight actually get shown on the minimap. or does it do that already?


(HunterAssassin5) #15

yeah i think enemies seen by friendies show up on the minimap. enemies spotted by recons that are not you dont, though, if you spot a guy as a recon, only you see them on the minimap(last i checked that was so anyway). pretty stupid oversight i think.