Disabling the minimap didn’t improve my “fps” per se, but it improved the consistency of framedraw times which results in less “stutter”.
What also can help is to assign your different cores to different processes, for example let DB run on cores 1-4 and OBS on 5-8.
To disable the minimap, go to your ShooterUI.ini and search for the “[ShooterGame.SGUIHUDMiniMap]” section. Then replace
[ShooterGame.SGUIHUDMiniMap]
m_bUseRotatingMap=true
m_FiringFadeoutTime=2
m_MiniMapScale=0.2
m_DisplayPlayerIconArrow=true
m_ContainerScaleModifier=0.0
m_DisplayFiringEnemies=true
m_DisplayMines=true
m_DisplayHeartbeatSensors=true
m_DisplayEnemies=true
m_DisplayAllied=true
m_DisplayTurrets=true
m_DisplayObjectives=true
m_DisplayPawnRequests=true
m_ClampObjectives=true
m_ClampAllied=true
m_ClampPawnRequests=false
m_MinimapPollThreshold=0.1
[ShooterGame.SGUIHUDOverviewMinimap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=2
m_MiniMapScale=0.1
m_CenterOnPawn=false
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=1.24493
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=true
m_DisplayAllied=true
m_DisplayTurrets=false
m_DisplayObjectives=true
m_DisplayPlayerPawn=true
m_InterpSpeed=1.0
with
[ShooterGame.SGUIHUDMiniMap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=0
m_MiniMapScale=0
m_MiniMapWidth=0
m_MiniMapHeight=0
m_MiniMapSpecWidth=0
m_MiniMapSpecHeight=0
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=0
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=false
m_DisplayAllied=false
m_DisplayTurrets=false
m_DisplayObjectives=false
m_DisplayPawnRequests=false
m_ClampObjectives=false
m_ClampAllied=false
m_ClampPawnRequests=false
m_MinimapPollThreshold=0.0
[ShooterGame.SGUIHUDOverviewMinimap]
m_bUseRotatingMap=false
m_FiringFadeoutTime=2
m_MiniMapScale=0
m_CenterOnPawn=false
m_DisplayPlayerIconArrow=false
m_ContainerScaleModifier=1
m_DisplayFiringEnemies=false
m_DisplayMines=false
m_DisplayHeartbeatSensors=false
m_DisplayEnemies=false
m_DisplayAllied=false
m_DisplayTurrets=false
m_DisplayObjectives=false
m_DisplayPlayerPawn=false
m_InterpSpeed=1.0