How do you compile your map?


(Igloo) #1

Hello,

Can you “quote” the q3map2 compling code of your map? Other people using for ex. Q3Map2Toolz will be able to make it better, as it is hard a bit on the beginning (I haven’t ever care about nice compile, only the default options…). Hope you want to share it :slight_smile:

Thanks :fiesta:

Greetings,
Igloo


(DerSaidin) #2
"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -fs_basepath "C:\Program Files\Wolfenstein - Enemy Territory" -fs_game "etmain" -game "et" -meta -mi 6144 -mv 1024 "C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\adlernest.map"
"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -fs_basepath "C:\Program Files\Wolfenstein - Enemy Territory" -fs_game "etmain" -game "et" -vis -saveprt -v "C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\adlernest.map"
"C:\Program Files\GtkRadiant-1.4\q3map2.exe" -fs_basepath "C:\Program Files\Wolfenstein - Enemy Territory" -fs_game "etmain" -game "et" -light -filter -fast -shade -v -bounce 2 -gamma 1.10 -lightmapsize 256 -samples 2 "C:\Program Files\Wolfenstein - Enemy Territory\etmain\maps\adlernest.map"

For a final

"D:\Wolfenstein - Enemy Territory\etmain\maps\q3map_2.5.16_win32_x86\q3map2.exe" -fs_basepath "D:\Wolfenstein - Enemy Territory" -fs_game "etmain" -game "et" -meta -mi 6144 -mv 1024 "D:\Wolfenstein - Enemy Territory\etmain\maps\bremen_a1.map"
"D:\Wolfenstein - Enemy Territory\etmain\maps\q3map_2.5.16_win32_x86\q3map2.exe" -fs_basepath "D:\Wolfenstein - Enemy Territory" -fs_game "etmain" -game "et" -vis -saveprt -v "D:\Wolfenstein - Enemy Territory\etmain\maps\bremen_a1.map"
"D:\Wolfenstein - Enemy Territory\etmain\maps\q3map_2.5.16_win32_x86\q3map2.exe" -fs_basepath "D:\Wolfenstein - Enemy Territory" -fs_game "etmain" -game "et" -light -fast -filter -shade -v -bounce 0 -gamma 1 -lightmapsize 256 -samples 1 "D:\Wolfenstein - Enemy Territory\etmain\maps\bremen_a1.map"

For beta

And I’ll adjust the gamma for the map.


(]UBC[ McNite) #3

Get Q3map2build by bobdev. I posted the link and a link to a good tutorial on this forum.
Using the batch-files just gets plain redundant when you use Q3map2build, its a lot more comfortable.

Do NEVER use a gamma for your map, that s a suck approach (sry Der’Saidin). If you want basic lighting use the ambient and _color keys in worldspawn.

As for test compiles: do as simple as u can do, no fancy switches, they just take time u dont need to spend.


(Igloo) #4

Especially the -vis stage… “PassagePortalFlow”… it is counting very slowly, but I’m patient :stuck_out_tongue:

Hmm your commands are useful. Then I can see what results the map has and how it was reached -> as on the popular maps I’ve played. I will search for tutorials, but info about “what gives -nohint, etc.” didn’t really help me. I have no clue if mappers use it or something :frowning:

Thanks anyway.

Greetings,
Igloo