How do i make Fence_m01 shoot throughable?


(Darkix) #1

I saw it once, but i forgot.
How do i make fence_m01 able to be shot through but not walked through?


(isbowhten) #2

if you now know how to use shaders you can do a shader with surfaceparm nonsolid and playerclip.
you also can make it to a script_mover (dont forget the useless scriptname) withOUT checking “solid” and put another brush at the same position with a clip texture (only clip if you wanna shot through)


(IndyJones) #3

use on ONE side of brush texture u want to use, and on rest walls use texture common/clipmissile (bullets will go through, but grenades etc and players wont)


(Darkix) #4

thanks you two, i got it now :wink:


(Darkix) #5

actually, when i used the clipmissile on all sides except one then put the fence texture it still doesn’t shoot through.


(IndyJones) #6

upload .map file to speedyshare.com . somehow i have feeling that u used something wrong :>


(Darkix) #7

Fine but don’t steal my map idea :stuck_out_tongue:

http://www.speedyshare.com/989323276.html


(IndyJones) #8

i just compiled your map and had no problem at all with shooting thru fence.


(Darkix) #9

k ill check it again maybe im just stoopid :stuck_out_tongue: