I saw it once, but i forgot.
How do i make fence_m01 able to be shot through but not walked through?
How do i make Fence_m01 shoot throughable?
Darkix
(Darkix)
#1
isbowhten
(isbowhten)
#2
if you now know how to use shaders you can do a shader with surfaceparm nonsolid and playerclip.
you also can make it to a script_mover (dont forget the useless scriptname) withOUT checking “solid” and put another brush at the same position with a clip texture (only clip if you wanna shot through)
IndyJones
(IndyJones)
#3
use on ONE side of brush texture u want to use, and on rest walls use texture common/clipmissile (bullets will go through, but grenades etc and players wont)
Darkix
(Darkix)
#5
actually, when i used the clipmissile on all sides except one then put the fence texture it still doesn’t shoot through.
IndyJones
(IndyJones)
#6
upload .map file to speedyshare.com . somehow i have feeling that u used something wrong :>
IndyJones
(IndyJones)
#8
i just compiled your map and had no problem at all with shooting thru fence.

