hello all, I have posted another topic around the place somewhere about transparent stained glass. I have basically used a shader that someone gave me in that section. It goes as such :
textures/sg/sgface
{
qer_editorimage textures/sg/sgface.tga
surfaceparm trans
cull none
surfaceparm lightfilter
qer_trans 5.5
{
map textures/sg/sgface.tga
blendfunc gl_dst_color gl_zero
}
}
The qer_trans value stands at 5.5, but I have tried it at many many values, and i still can’t get it to look stransparent or cast a coloured shadow like it should. Could it be somehting to do with the fact that i made absolutely everything but the skybox detail. There is not even a hint of transparency or lightfilterage
file:/root/.etwolf/etmain/screenshots/2001-12-15-005309-testchurch.jpg
file:/root/.etwolf/etmain/screenshots/2001-12-15-005244-testchurch.jpg
dunno if these pics will work or not. It’s my first shader so i was quite happy to actually have it working as a straight texture but any help would be cool, and it would also help the guy who opened this topic