first off thanx to those who spend their time to answer my first question (is it possible to map in 3ds max) yet, since I cant import them to radiant it wast much of a help to me :eek2: so my new question is (as u can guess) how do I import my *.max files to radiant ?
oh and 1 more, when multiple poly’s ( brushes in radiant terms) are intersecting does this present a problem (other than textures jigging where they are one in another)? thanks in advance.