Hi, I am really new to mapping etc etc.
What I am trying to do is make a spawnflag that targets a spawn point/area to progress through the map. Exactly, like maniac mansion. I have looked at their script but I am totally clueless as to what entities need to be placed in the map and what keys and values for such entities should be.
I have been at it for almost a day and not figured it out, at this point im just distraught.
If anyone has an example map or a howto or such I would so apreciate it 
I get script errors when I try myself and I created a trigger box but dont knowwhat kind of trigger it needs to be and how to define another spawn area.
I am focussing on a flag for axis only at this pooint but would like both axis and allies to be able to use it eventually 
Here is the script im working with,
game_manager
{
spawn
{
// Game rules
wm_axis_respawntime 3
wm_allied_respawntime 3
wm_set_round_timelimit 60
wm_setwinner -1
}
}
// FLAG 1
//
flag1
{
spawn
{
accum 1 set -1
}
trigger axis_capture // flag has been touched by an Axis player
{
accum 1 abort_if_not_equal -1 // flag owned by someone, then abort.
accum 1 set 0 // Axis own the pole
wm_announce "Axis capture the flag 1!"
//alertentity flag1spawns
alertentity flag1area
globalaccum 0 abort_if_greater_than 0 // atleast flag number 1 already taken, abort
globalaccum 0 set 1
wait 500
setautospawn "Flag 1" 0
setautospawn "Flag 1" 1
}
trigger allied_capture // flag has been touched by an allied player
{
accum 1 abort_if_not_equal -1 // flag owned by someone, then abort.
accum 1 set 1 // Allies own the pole
wm_announce "Allies capture the flag 1!"
//alertentity flag1spawns
alertentity flag1area
globalaccum 0 abort_if_greater_than 0 // atleast flag number 1 already taken, abort
globalaccum 0 set 1
wait 500
setautospawn "Flag 1" 0
setautospawn "Flag 1" 1
}
trigger kill
{
remove
}
}