@HadronZodiac said:
@Lord_Coctus said:
Javelin gives ammo, has Shar-c and an unlimited ranged missile which a single one can take down Rhino easily.
Incorrect about that, unless its direct, itse useless against a rhino
And direct hitting a rhino from “unlimited range” is basically 0
Ok she gives half a clip a second, still nader is better
Okay, you clearly don’t know the damage values so let’s clear that up first. For the sake of reference, even without a direct hit Javelin’s Rocket does 200 damage with drop-off and landing it properly at their feet still leaves Rhino with 22 HP with the Unshakable Augment; it still kills Rhino, but won’t gib him, if he doesn’t have Unshakable. This means that one (1) or two (2) bullets from any gun will finish off his remaining HP. If you can’t hit someone with that large of a Hitbox with your Rocket that’s not on Javelin, it’s on the user; there is a little thing called user error, that you seem to constantly neglect as a factor from most of the posts I’ve seen you make, that will account for that being useless against such Mercs.
That being said user error means it has nothing to do with the Merc, or the mechanics in question, at all; which means the blame rests solely on the players ineptitude at that juncture, this is one such case as drop-off for explosives only happens in a radius at the point of impact or detonation. A rocket will still do the same damage hitting the ground at their feet regardless of the distance it was fired from, its how explosives work in pretty much any game; it’s based on a radius and functions differently from how damage drop-off does for guns.
Nader has her place, as does Javelin, they function better in certain areas and situations but they are mostly on par with each other; also Javelins will typically run the Recharge Augment which makes her better than Nader at taking down Generators, as Nader will take a full fifty (50) seconds to completely regenerate all five (5) Grenades while Javelin only takes twenty-five (25) seconds (with Recharge) to get her Rocket back. Most Generators are almost completely destroyed with one (1) Rocket, whereas after Nader lost the ability to get Direct Hits on the generators it takes her anywhere from 7-9 Grenades to destroy one; Javelin can also easily shoot down the remaining health with any of her Primary Weapons without fear of wasting the ammo (especially with Recharge) as her Contextual Passive (her ammo generation ability) will restock her supply that she expended.
Nader’s ability currently functions more as a weaker form of Area Denial, compared to Stoker and his Molotov, and a form of quick Burst Damage against one or more enemies. The only place one can really argue that Nader is more effective than Javelin, as opposed to on par, is with the E.V.; she gets another grenade sooner, even after expending her supply, so she’ll be able to churn out a quick burst of damage onto the E.V. more quickly thus making her more efficient than Javelin in that aspect. This is the only real instance where they are very clearly not equal to each other statistically, outside of this they each have their strong points and weak points.