Ravaging through the various sprites which hover above the characters, i’ve noticed that some pulse (in/out) and some stay solid.
I tried checking this in depth, but it seems shaders are ussually used three times, the declaration, the register and the actual place in the code which calls for them.
They should all act the same, yet some pulse. (you guessed it, i don’t want one of them to pulse).
Is the reason for this in the sprite itself, say, if a sprite .tga has a certain background does it pulse differently ?
Thanks in advance
