I kinda want the maps to be slightly less coloured in one direction. In Trainyard, the whole first area has this Orange tinge, which can sometimes make spotting an enemy slightly harder. Same on Chapel with the Blue tinge.
How Come Alpha Stage of Dirty Bomb's Graphics Changed So Much?
The overall atmosphere we have right now makes the game way more readable than it used to. I’m also guessing that those videos are post-processed for quite a good bit. I have some november 2013 screenshots stacked in my hard drive and they seem in the middle between those old alpha footage and what you can see at the moment.
Keep in mind that those videos are full of visual effects (motion blur, bloom…) you may not use in your own settings. And as far as I can remember, the game runs way better now. My computer rig almost stayed the same and I’m satisfied with the results we have.
[quote=“B. Montiel;45694”]The overall atmosphere we have right now makes the game way more readable than it used to. I’m also guessing that those videos are post-processed for quite a good bit. I have some november 2013 screenshots stacked in my hard drive and they seem in the middle between those old alpha footage and what you can see at the moment.
Keep in mind that those videos are full of visual effects (motion blur, bloom…) you may not use in your own settings. And as far as I can remember, the game runs way better now. My computer rig almost stayed the same and I’m satisfied with the results we have.[/quote]
Yay, someone to give a more solid statement!
[quote=“XavienH5;14166”]I mean, just look at it. Especially how the dynamic shadow/lighting worked. The game had a less cartoony look to it than to now. I’m confused why the dynamic lighting got reduced so much?
i like both tbh
im not sure what i prefer though. The graphics we have now make it easier to view the game as its nice and bright/clear etc.