In a custom map I was able to push a chair. Can anyone explain how this works?
How can I make objects that can be pushed?
ziege
(ziege)
#2
I would also like to know this. I’d like some boxes like in Half Life that the player can run into and move around, not for any annoying jumping puzzles but just for decoration. Is this possible with Q3 engine?
sock
(sock)
#3
In the original RTCW you could pickup objects like chairs and throw them at germans. Trust me it was fun for a while!
Some of the original entities like “prop_chair” still exist in ET but this is a special entity which can be nudged around and shot at. This feature is really a code thing and created on a entity by entity basis.
No general object/entity physics system exists in ET, just hard coded for a few old RTCW entities.
Sock
:moo: