How can I make my map to pk3 file??


($croel) #1

I try to make pk3 but the when i want to host a server the game couldn’t find that pk3


($croel) #2

what i need to do?


(SCDS_reyalP) #3

Romeo Tango Foxtrot Mike


(Loffy) #4

Then read http://www.planetwolfenstein.com/4newbies/pakscape.htm , I suggest.


($croel) #5

thx


($croel) #6

can someone make my map to pk3??
that will be a very big help for me
"i know that I send my mape to him and he send back to me the correct pk3


(djmels) #7

this is the perfect example of what you shouldn’t do: ask other ppl to do your work FOR you. how hard can it be to make a .pk3 file? just grab WinRAR, WinZip, WinACE, or just about ANY other archiving tool that’s OK with the .zip file format. Throw the .bsp and all the scripts, shaders etc. into one folder on your HDD, and make sure that folder contains ONLY your files. Remember to keep the paths intact, so for example copy the shaders not FROM the shaders folder where you made your map, but make a new map in your “destination folder” and put the shaders in that one. in the end, you’ll have a folder which is basically C:\ETInstallFolder\etmain containing a folder names “maps”, which in turn has “yourmap.bsp”, “yourmap.script” etc. etc. etc… Then you go to the folder ABOVE the “etmain”-like folder, right clik it and select ‘Add to archive…’ (WinRAR). Then leave the settings alone, except for clickin the “zip” option box and AFTER THAT changing the file name in the box above from “yourmap.zip” to “yourmaporwhateveruwant.pk3”. That’s it, you’re done. Put it in the etmain folder of your ET install, hit Host Game, and when u select “Single Map Objective” as gametype, it’s available.

Edit:

You can now of course also stop doing “devmap” and “g_gametype” etc, you can just run a server with it, ET will automatically have each user that connects download the map .pk3 file from the server or if you specify to, from a http or ftp host.


(nUllSkillZ) #8

Ifurita has written a tutorial:
http://www.planetwolfenstein.com/4newbies/pakscape.htm