how can i make models with textures-prefabs?


(azerot94) #1

how can i make models with textures-prefabs? i now know how to import models but they are all with no shader found


(shagileo) #2

make sure that the shader you use for your model can be opened by radiant.

put the shader in a file in your etmain (i usually put my shaders in the common folder, so i can open it with radiant) and then open it with the textures

so e.g.: textures ===> common ===> search for your shader.

i’m not a very pownzor man with shaders, but maybe it could help.

grtz


(-SSF-Sage) #3

[QUOTE=shagileo;176473]make sure that the shader you use for your model can be opened by radiant.

put the shader in a file in your etmain (i usually put my shaders in the common folder, so i can open it with radiant) and then open it with the textures

so e.g.: textures ===> common ===> search for your shader.

i’m not a very pownzor man with shaders, but maybe it could help.

grtz[/QUOTE]

Erm… Shaders goes to scripts folder. Also usually if I have a model that is in for example models/mapobjects/blabla and named as mymodel (.md3).

I have a jpg/tga with same name (or different name if I share the texture with other models) in same path. Then I make a shader file for it, name of the shader is models/mapobjects/blabla/mymodel (or what ever the name is) and there I have the shader info.

Also the path to the model AND the shader (the path ET/radiant reads) has to start with models/ instead of C:// blablblalbalbllab. Usually when this is wrong, radiant tells you that can’t find a shader (path) blabla. In there you see the path it is, and note if it is what it should be.