How Can I import my own textures without giving me shader image missing??


(azerot94) #1

How Can I import my own textures without giving me shader image missing?? i dont wanna pk3 for now… pls tell me…:stroggtapir::stroggbanana:


(-SSF-Sage) #2

Search! Search! What you’ve asked has been told many times. Next time do search, this time I will tell you about it.

Make the texture. Make it jpg or tga. The size of the picture has to be in powers of two. So for example 64x256, 512x1024, 256x256 etc.


(azerot94) #3

i do that and how where to write the address of the image???


(-SSF-Sage) #4

Place the picture to for example textures/mymapname/ and load it as any other texture in radiant.


(azerot94) #5

but how can i do that!! where to create that - at pak0.pk3??? must i extract first?? cuz when i load a server it says to me that my pak0.pk3 is not original…


(murka) #6

you DO NOT NEVER EVER change pak001.pk3 or any pakxxx.pk3
you place it in et/etmain(or etpro)/textures/mymap


(Ziggy) #7

search would have made this so easy…


(azerot94) #8

thx very much